I have continued this series, completely for my own benefit, on a larger scale on one of the later Uni:T missions, giving more credits (250,000 I believe) and more pilots for the battles. A few things have been revealed by this, most notably that more does not necessarily mean better. Some of these battles have been rather dull affairs, largely due to the hideously slow nature of a large proportion of my fleets. As these self challenges have been fought for fun, this does mean that most of my fleets fail at this scale of battle in their prime role: entertain me. The most entertaining battles have been those fought by the more mobile fleets. As such, pretty much every fleet is due a recall for almost complete overhauls and refits. These battles are also completely impossible to report on in the manner I have done previously, there's far too much happening to be able to capture it all. However, I thought I'd introduce the current table, along with comments about the fleets involved (some completely new) as we've reached quite an interesting and potentially dramatic phase with most of the weaker races from the last challenge out of the way, and into the stronger and newer members.
Firstly, I'll explain the numbers in brackets. The first is win percentage, the most vital statistic. Second is average surviving strength of the fleet, minus the average surviving strength of the enemies fleet. Last is the number of battles fought, showing those who have and who haven't finished their series of challenges.
1: Uni:T (100%, 74.6, 14)
Uni:T continued their complete dominance of the weaker races. The lack of speed is really emphasised by this fleets ease in getting to this stage undefeated. Tougher challenges lie ahead.
2: Praetorian Industries (100%, 49.1, 14)
Though Praetorian Industries have reached this point without loss, they have actually struggled in a number of encounters including one 10-9 victory!?! The current champions managed to pull through however, but holding on to the title looks like it's going to be tough.
3: Collective (92.9%, 55.1, 14)
A fleet who were looking like they could potentially beat anybody, they suffered a surprise defeat at the hands of the Federation which has knocked them back a bit. Almost matching Uni:T until that point, they now look like having to defeat both Uni:T and Praetorian Industries to have a real shot at the title at their first attempt.
4: Galactic Concordium (92.9%, 22.1, 14)
Another first time fleet and one who's doing very well. They're just so boring about it though. More than one battle has come down to their long range support carriers slowly pulling back and bombarding the enemy while their fighters chew them apart. Their battle with Uni:T could be a title decider,their only defeat so far being at the hands of the Tribe.
5: Federation (73.9%, 22.9, 23)
The highest placed fleet to finish all their challenges so far, and another strong performance. Made more remarkable by the fact they struggled in their first encounters with the Alliance and Order. Handed the Collective their first ever defeat and have set a tough target for anyone else wanting to break into the top five.
6: Tau'ri (71.4%, 14.6, 14)
Yet to finish their challenges and proving a tough fleet to beat so far Though I think they'll struggle to break into the top five given the opponents they've yet to fight, they might have a say in who wins the title.
7: Union (69.6%, 19.6, 23)
Another strong performer, only just being edged out by the Federation.
8: Galactic Empire (64.3%, 19.5, 14)
Another new race, and one who again have performed well. Getting into the top five might be beyond them, but they could also have some say in where the title goes. The performance of their heavily armed shuttles has been at times, a revelation.
9: Outcasts (64.3%, 13.6, 14)
The newest of the official races, and having a ball so far. With more speed than most of my other fleets, their battles have also been amongst the most entertaining to watch. This fleet will probably only have a few tweaks in the refits to come.
10: Pirates (60.9%, 21.3, 23)
A vast improvement on their prior dreadful showing, these have leapt up the table thanks to a lesser reliance on the fast attack formations, who have also benefited from better orders.
11: Tribe (60.9%, 4.3, 23)
Another very strong performance from the Tribe, though so far not good enough for a top ten finish.
12: Outer Rim Pirates (57.1%, 1.5, 14)
Another new race, another strong performer. A fast, mobile (and therefore entertaining to watch) fleet, they've shown strongly in the majority of their battles, even those they've lost.
13: Empire (47.8%, -10.5, 23)
About as average as you can get, which is just about the expected level for the Empire these days.
14: Parasites (43.5%, -3.5, 23)
A fleet which is now looking very jaded, and one I'd already decided to go back to the drawing board with before this series. Not helped by the change to the way flak now works, they actually performed better than expected.
15: Scavengers (43.5%, -9.7, 23)
After their previous showing, great things were expected, but they failed to deliver. The size of the battles meant their opponents were able to field more beams, making their tanks less effective than before. Struggled heavily.
16: Legios (39.1%, -10, 23)
Performed about the same as before, because they largely are the same.
17: Rebels (39.1%, -14.3, 23)
Another disappointment for the Rebels, their wall formation really let them down. They were consistently outflanked and ripped apart. As well as the refit, they also need a tactic change.
18: Order (34.8%, -11.5, 23)
An overhaul prior to these challenges has improved them a lot, but they're still miles away from being title challengers. They did however put in some strong performances and were rarely thrashed, in fact only three fleets finished with higher than 60% strength remaining against them.
19: Republic (28.6%, -19.9, 14)
A new race, but one that's struggling. Too many EMP weapons has hampered their chance, but that's easily rectified in the refit.
20: Nomads (26.1%, -18.3, 23)
I think this fleet has reached the end of it's useful life. The fighter defence, or rather the lack of it, let them down in so many battles it's no longer funny. The refit is well overdue for these.
21: Swarm (26.1%, -22.3, 23)
Oh dear, oh dear. From former title holders a few challenges back, to propping up the table now. A trial 'diamond' formation combined with ships that are just too damn slow proved disastrous for the Swarm.
22: Alliance (21.7%, -21.2, 23)
Despite their continued lowly placing, the Alliance actually did much better this time. Though they didn't win many, they competed in the vast majority of their battles and were rarely thrashed. They even beat the Galactic Empire who are currently in the top ten!
23: Xedilco (8.7%, -41.3, 23)
If the Swarm had a disaster, these had a nightmare. Another 'diamond' formation, but they were just awful on pretty much all counts. Now there's a new, stable update for the mod, the refit will coincide with a download of that.
24: Earth Alliance (0%, -75.1, 14)
There are a number of reasons these are at the bottom. Firstly, the ships I've designed are 'authentic' to the show, which doesn't mean they're the strongest build for GSB. They're also so BIG with the Hyperion twice the size of a typical Rebel cruiser, making them easy targets, and making it hard for them to concentrate firepower which, in a battle this size, is suicidal.
So there we have it. Four races battling for the title, with a number of strong races also in a position to make their mark on the destination of the title. Uni:T and Praetorian Industries are used to being up there but now, they've been joined by two others: the Collective who've stumbled with a defeat by the Federation, and the Galactic Concordium, who could very well bore their way to the top.
Time to find out.....