Ideas for solving the fighter spam campaign problem

Discussion of the space strategy game where you design ships, issue orders to your fleet, then play hands-off battles against human or AI designed enemies.
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Re: Ideas for solving the fighter spam campaign problem

Postby Sorcerer » Thu Nov 18, 2010 11:38 pm

There needs to be a weapon besides Anti-Fighter Missile / Tractor Beam / Luck,
that can hit a Rocket Fighter.

Perhaps a very short range machine gun (200) that works well within the shield bubble with tracking 4 or 5
that does, say, 1 damage, 10 armor penetration and no shield penetration, with a ROF ~100.

Perhaps make them frigate only,
so you can duct tape the crew's feet to the outer hull
while they gratuitously fire away in their vac-suits.
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Re: Ideas for solving the fighter spam campaign problem

Postby dsharp22 » Thu Nov 18, 2010 11:52 pm

An interesting caveat for a flak gun module would be to make the flak's effectiveness based on the speed of the fighter, the faster the fighter the more damage it receives, vs torpedo fighters next to nothing.
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Re: Ideas for solving the fighter spam campaign problem

Postby Hyndis » Fri Nov 19, 2010 12:29 am

dsharp22 wrote:An interesting caveat for a flak gun module would be to make the flak's effectiveness based on the speed of the fighter, the faster the fighter the more damage it receives, vs torpedo fighters next to nothing.


Give the flak an armor penetration of 1 and bombers would be nearly immune. Unarmored rocket fighters with a speed of 4.0 would be destroyed despite their impressive speed, but the slow, plodding, heavily armored ships would have the flak just bounce off them.
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Re: Ideas for solving the fighter spam campaign problem

Postby dsharp22 » Fri Nov 19, 2010 1:16 am

Not a bad idea it would certainly give me a reason to add armor on a fighter, but I still prefer the thought of making existing weapons (especially frigate weapons) more effective against fighters, vs new modules.
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Re: Ideas for solving the fighter spam campaign problem

Postby Sorcerer » Fri Nov 19, 2010 1:25 am

Hyndis wrote:
dsharp22 wrote:An interesting caveat for a flak gun module would be to make the flak's effectiveness based on the speed of the fighter, the faster the fighter the more damage it receives, vs torpedo fighters next to nothing.


Give the flak an armor penetration of 1 and bombers would be nearly immune. Unarmored rocket fighters with a speed of 4.0 would be destroyed despite their impressive speed, but the slow, plodding, heavily armored ships would have the flak just bounce off them.


Speed based damage is one weapon mechanic that has not been used.

A flak wall / chafe cloud / sand caster field
within, say, 100 of the weapon
that causes Damage = Speed rounded down
each time a unit passes through it, ignoring shields.

The fastest frigates would only scrape a point or two off their armor from an under-run,
while those .99 speed bombers would be immune.

Rocket Fighters, two passes and...
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Re: Ideas for solving the fighter spam campaign problem

Postby dsharp22 » Fri Nov 19, 2010 2:43 pm

Funny, maybe the Order should have radioactive flack? but this might undue the usefulness of limpet launchers which are the most awesome anti fighter weapons in the game so far.
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Re: Ideas for solving the fighter spam campaign problem

Postby Sorcerer » Fri Nov 19, 2010 4:26 pm

dsharp22 wrote:Funny, maybe the Order should have radioactive flack? but this might undue the usefulness of limpet launchers which are the most awesome anti fighter weapons in the game so far.


Perhaps a Radioactive Shield Generator
that kills the fighter pilots passing through it
after a few seconds of exposure.
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Re: Ideas for solving the fighter spam campaign problem

Postby dsharp22 » Fri Nov 19, 2010 4:39 pm

In the same vein maybe the tribe should get shotguns for anti FT?
Guns don't kill Aliens! Space Hippies with guns kill Aliens!

This maybe a little bit on the nerd side, but my mind drifted to star treck for a second and I thought about deflector arrays?
Maybe a module for Cruisers (similar to the Swarm's disruptor bomb) that harmfully or harmlessly (your preference) pushes fighters outside it's shield bubble?

Or maybe the Empire could have a module that harms a fighter as it passes through it's shield bubble?
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Re: Ideas for solving the fighter spam campaign problem

Postby Nebdar » Fri Nov 19, 2010 5:34 pm

It is an campaign!!! So... you don't have to win all battles to win the war...... just click the retreat button and return next turn ;) in war there are victories and losses and this should stay so.......
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Re: Ideas for solving the fighter spam campaign problem

Postby dsharp22 » Fri Nov 19, 2010 5:39 pm

Yes but if you can beat the campaign with only fighter spam its not a war, its a massacre.
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Re: Ideas for solving the fighter spam campaign problem

Postby Nebdar » Fri Nov 19, 2010 5:43 pm

So we must wait for an update of beta campaign massacre..... and is it the repairs for fighter for free?? there is another advantage.....
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Re: Ideas for solving the fighter spam campaign problem

Postby dsharp22 » Fri Nov 19, 2010 6:11 pm

Nebdar wrote:So we must wait for an update of beta campaign massacre..... and is it the repairs for fighter for free?? there is another advantage.....


Why the mystery? If there are advantages, my god man Tell the world the good news!
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Re: Ideas for solving the fighter spam campaign problem

Postby Sorcerer » Fri Nov 19, 2010 6:32 pm

dsharp22 wrote:Guns don't kill Aliens! Space Hippies with guns kill Aliens!

Maybe a module for Cruisers (similar to the Swarm's disruptor bomb) that harmfully or harmlessly
(your preference) pushes fighters outside it's shield bubble?


A Presser Beam that shoots fighters out of your shield bubble like cue balls?!
}:->
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Re: Ideas for solving the fighter spam campaign problem

Postby 123stw » Fri Nov 19, 2010 7:16 pm

Dump in a few pure anti fighter fleets, and all those fighters will die, especially those "pure laser" ones.
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Re: Ideas for solving the fighter spam campaign problem

Postby RogerCooper » Sat Nov 20, 2010 8:39 pm

Perhaps the simplest solution for solving the fighter spam problem is to raise the price of fighters. You might also lower the price of frigates.

It is unsurprising the extreme strategies are often the best. In linear programming, the solutions are found at the constraints.

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