Activities - "variable effects" and "onexecute" flags

Discussion of modding the game 'Kudos 2'
xenomath
Junior Line Supervisor
Junior Line Supervisor
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Joined: Fri Aug 28, 2009 9:22 am

Activities - "variable effects" and "onexecute" flags

Postby xenomath » Sun Sep 27, 2009 11:58 am

After playing around a bit with the text files, I think I got much of it figured out.
Some questions remain:

1. How exactly does the "variable effects" flag for activities work?
2. What can you call in the onexecute field, besides things like playsound or call(dirtyhome), is there a comprehensive list?

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