Defining effects of attributes in the critical range

Discussion of modding the game 'Kudos 2'
xenomath
Junior Line Supervisor
Junior Line Supervisor
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Joined: Fri Aug 28, 2009 9:22 am

Defining effects of attributes in the critical range

Postby xenomath » Fri Aug 28, 2009 10:05 am

Some values go red when being extremely low and start having effect on other attributes.
Defining the threshold is trivial in the attributes file.
But where is the effect on other values defined, e.g. that low excitement decreases happiness?
I was experimenting with some new attributes but they are kind of pointless without effects on the exiting values.

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