Orwellia Mod (Country)

Post your mods, mod information requests and suggestions here for the new version of the game (democracy 2)
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Tek0516
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Orwellia Mod (Country)

Postby Tek0516 » Tue Feb 05, 2013 6:00 am

Orwellia is a modded country I'm working on in my spare time.

Orwellia was a fascist country, however the Orwellian (pun initially unintended) government was recently overthrown and replaced with a democratic one. As a key leader in the revolution you were a natural choice for President. While it's nearly crime-free, this is the result of a serious police state. Many of the issues facing the country are a result of this, mass rioting in our cities among them. There are reasonable public services, however the government is running a considerable debt. They also suffer from a poor education system a part of control efforts by the old government.

Will you be able to convert this country to a free, peaceful nation and secure your election?
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The general starting idea should be apparent to those familiar with the term the name is derived from.So far the mod only will include the country, but I might throw some new policies or variables in there.

This country starts off as a police state on crack. Every police state policy is at or near maximum, plus everything else that seems relevant.
Thimorin
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Re: Orwellia Mod (Country)

Postby Thimorin » Tue Feb 05, 2013 3:36 pm

Hello,

where can I find your mod?
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Tek0516
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Re: Orwellia Mod (Country)

Postby Tek0516 » Tue Feb 05, 2013 9:23 pm

Thimorin wrote:Hello,

where can I find your mod?

It's still in its initial stages, and is not yet ready for release. As it is just a scenario it won't take extremely long. Might even have v1 ready by tomorrow
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Re: Orwellia Mod (Country)

Postby Thimorin » Wed Feb 06, 2013 4:47 pm

Sounds Good!
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Tek0516
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Re: Orwellia Mod (Country)

Postby Tek0516 » Mon Feb 11, 2013 5:35 am

I finally got around to making an alpha version. Still needs testing and balancing, sadly I'm experiencing a crash error on the set-up screen. (After scenario selection, before briefing.) Something about setting slider values. Here's the current code, if anyone can find the error(s) and/or give suggestions on improvements. Remember, THIS CODE DOES NOT WORK CURRENTLY.

Code: Select all

[config]
population = 54345722
debt = 76000
debtceiling = 240000
wealth = 1.0
flag = flag1.bmp
thumb = flag1_s.bmp
name = "Orwellia"
economic_cycle_start = 0
description = "Recently overthrown Orwellian government. Police state of political unrest"
briefing = "Congradulations on being chosen as the President of <COUNTRY>! Orwellia was an authoritarian country, but as you know the Orwellian government was recently overthrown and replaced with a democratic one. As a key leader in the revolution you were a natural choice for President. While <COUNTRY> is nearly crime-free, this is the result of a police state. Many of the issues facing the country are a result of this, mass rioting in our cities among them. There are reasonable public services, however our government is running a considerable debt. We also suffer from a poor education system a part of control efforts by the old government."
currency = $
termlength = 4
partyname = "The Democratic Movement"
oppname = "The Reform Party"
gui_id = 1

[settings]
AlcoholLaw = 1.0
ArmedPolice = 1.0
BorderControls = 1.0
CCTVCameras =  1.0
CitizenshipTests = 1.0
CommunityPolicing = 1.0
CorporationTax = 0.40
Curfews = 1.0
DeathPenalty = 1.0
DetentionWithoutTrial = 1.0
ForeignAid = 0.0
Gambling = 0.0
GatedCommunities = 1.0
HandgunLaws = 1.0
IDCards = 1.0
ImportTarrifs = 1.0
IncomeTax = 0.40
IntelligenceServices = 1.0
InternetCensorship = 1.0
LabourLaws = 0.0
MilitarySpending = 1.0
Narcotics = 0
NationalService = 1.0
Patriot = 0.33
PetrolTax = 0.4
PhoneTapping = 1.0
PoliceForce = 1.0
Poverty = 0.75
PrisonerTagging = 1.0
Prisons = 1.0
RacialProfiling = 1.0
RoadBuilding = 1.0
SalesTax = 0.4
ScienceFunding = 0.5
SpeedCameras = 1.0
StateHealthService = 0.5
StateHousing = 0.5
StateSchools = 0.33
StemCells = 0.5
TobaccoTax = 0.4
WelfareFraudDept = 1.0
Poor = 0.41
MiddleIncome = 0.25
Creationism = 0.5

[modules]

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