Tweaks to existing data

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cliffski
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Re: Tweaks to existing data

Postby cliffski » Thu Feb 28, 2008 2:00 pm

good point on the citizenship tests. surely you can be a socialist and religious though? a lot of UK socialists are very religious. It's only in the US that people seem to equate religion with being right wing.
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Re: Tweaks to existing data

Postby Tboy » Thu Feb 28, 2008 6:20 pm

That is a point - a socialist could even be based upon religion (all equal in the eyes of god, that sort of thing) and most certainly they could be a liberal. I wouldn't think a religious liberal is possible, very few religions seem to say 'do as you please', obviously liberals and conservatives are opposites, and I wouldn't think a socialist conservative is possible - I've never heard of one.

BTW, I am from the UK (I should add that to the profile), but I wouldn't say there are many religious socialists around. Besides, at the last count, didn't only 38% of Britons profess a religious belief, with all others atheist or agnostic? (Fairly ironic really, considering we still technically have a state religion and blasphemy laws)
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Re: Tweaks to existing data

Postby cliffski » Sat Mar 01, 2008 11:25 am

I agree that these days socialism and religion have drifted apart, but go back 50 or 60 years and you will find a lot of religious people in socialist parties in the UK.
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Re: Tweaks to existing data

Postby crimsonc » Mon Apr 21, 2008 3:05 pm

Tboy wrote:That is a point - a socialist could even be based upon religion (all equal in the eyes of god, that sort of thing) and most certainly they could be a liberal. I wouldn't think a religious liberal is possible, very few religions seem to say 'do as you please', obviously liberals and conservatives are opposites, and I wouldn't think a socialist conservative is possible - I've never heard of one.

BTW, I am from the UK (I should add that to the profile), but I wouldn't say there are many religious socialists around. Besides, at the last count, didn't only 38% of Britons profess a religious belief, with all others atheist or agnostic? (Fairly ironic really, considering we still technically have a state religion and blasphemy laws)


Religious liberal is very possible. In terms of christian religions, the UCC and the Episcopal church (well most of it) here in the US qualify. I'd add Buddhism to the list as well.

Socialist conservative. Well that pretty much sums up Leninism and to an extent Stalinism.
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Re: Tweaks to existing data

Postby retina-scan » Thu May 01, 2008 12:56 am

Also, car and petrol taxes efectivly get rid of motorists (if they are in place, and taxing as high as possible, and probably 'cause I put other transportation means in place)

I'm not sure, but why doesn't that happen with drinkers and smokers? (or does it happen, but I haven't 'eradicated' them?)

(not that I would want to in real life) but why can we outlaw the other "drugs" but not cigarrettes and alcohol?
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Re: Tweaks to existing data

Postby Grendelbiter » Mon Aug 11, 2008 7:31 pm

Alright, I don't know if I'm maybe not playing the game right or not understanding it but I've played a little now and what bothers me is that my GDP is all the way up all the time. I have no room for growth anymore. It baffles me that GDP is measured in a percentage chart when it should be unlimited. Also population never changes...immigration has no effect nor lifespan. Would also recommend introducing death and birth rate being influenced by various factors of course.
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Re: Tweaks to existing data

Postby SheepRock » Tue Aug 12, 2008 12:11 am

This might not be the best place to suggest this, but Im thinking it would be nice to split up the trade a little more... turn it into 2 groups, and introduce a new factor in the economy section.

trade turns into:

Trade Import Level (Causes as it increases) - decrease poor earnings, happy capitalists, increase capitalist membership, anger patriots, anger conservatives, decrease GDP

AND

Trade Export Level (as it increases) - increase poor earnings, angry capitalists, increase socialist membership, happy patriots, happy conservatives, increase GDP

They would both be in play and effectively counter each other. if both sides are even then the effect of each is zero.

Both of these would be affected by the following: Foreign relations, unemployment (higher unemployment means more exports because of competition for cheap wages), Ratio of Socialist to Capitalist population, and "Real Wages", which brings me to my suggestion for the economy section:

REAL WAGES: (Causes as it increases) - Trade imports go up - trade exports go down, high earnings go down, demand for cars goes up, Middle class membership increase, Lower class membership decrease



Obviously there are many more effects to real wages but I figure theres a limit... it would be nice to have more control on that aspect of the game, however.
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Re: Tweaks to existing data

Postby cliffski » Wed Aug 13, 2008 9:32 am

only with an expanded model of trade could the game really incorporate inflation which would be pretty cool too. A sudden drop in taxes could cause consumer spending booms, and if domestic industrial production was low, an import boom and all kinds of balance of payments fun.
Its a fascinating system to model, but then again this is where a lot of people start to think the game might get too academic and complex.
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Re: Tweaks to existing data

Postby SheepRock » Sat Aug 16, 2008 3:19 am

cliffski wrote:only with an expanded model of trade could the game really incorporate inflation which would be pretty cool too. A sudden drop in taxes could cause consumer spending booms, and if domestic industrial production was low, an import boom and all kinds of balance of payments fun.
Its a fascinating system to model, but then again this is where a lot of people start to think the game might get too academic and complex.



Good call. The learning curve can get steep. How difficult would it be to make a difficulty system where each level introduces more elements? How badly would that screw up the models?
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Re: Tweaks to existing data

Postby NorthernGoshawk » Mon Aug 18, 2008 1:12 am

DMA57361 wrote:The Speed Cameras policy seems to have positive reason to use it. The income level seems small and its only effect is to upset motorists. Maybe it should slightly cheer up parents and have a minor effect on lifespan, due to there (theoritically) being less road accidents?


Speed Cameras might also have a tiny impact on crime, since it allows The System to track the movement of cars, though that might be a different policy altogether.

Although not quite the same, Red Light cameras have been shown to increase accidents (and revenue, of course). I'm linking to Slashdot articles because every discussion has some fantastic, insightful gems - and lots of flaming, whining, and trolling, of course. (o;

http://news.slashdot.org/article.pl?sid=08/04/11/1550231

Also, CCTV cameras apparently aren't very helpful at solving crime:

http://yro.slashdot.org/article.pl?sid=07/09/20/2318220

But that doesn't stop people from doing it anyways:

http://yro.slashdot.org/article.pl?sid=07/09/27/1536219

Speaking of cars and Big Brother, this article from a while ago talks about Texas wanting to add RFID tags to license plates. I'm not sure if they ever did:

http://yro.slashdot.org/article.pl?sid=05/04/02/2351243
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Re: Tweaks to existing data

Postby MikeRW2012@aol.com » Fri Jan 02, 2009 10:34 pm

Something i would like to see is vice presidents. or some multiplayer form like that but the Multiplayer would probley have to waite to Number 3 but still a vp would be cool.
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Re: Tweaks to existing data

Postby rboni » Sat Jan 03, 2009 4:10 am

cliffski wrote:only with an expanded model of trade could the game really incorporate inflation which would be pretty cool too. A sudden drop in taxes could cause consumer spending booms, and if domestic industrial production was low, an import boom and all kinds of balance of payments fun.
Its a fascinating system to model, but then again this is where a lot of people start to think the game might get too academic and complex.


Not necessarily so, this forum and the encyclopaedia in the game provide convenient places for game tutorials.
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Names different from english-type

Postby bruno1968 » Tue Jan 06, 2009 5:18 pm

Hi guys !
I'd like to know if there's a way to give Ministers a name from their own country because, you see, I don't like playing Italy or Russia with anglo-american names...
May any of you help me ?
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Re: Tweaks to existing data

Postby bruno1968 » Wed Jan 07, 2009 5:43 pm

All done with names different from english. If any of you wish to receive a file with italian names, please ask it and I'll send it to you.
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Re: Tweaks to existing data

Postby Bart » Thu Feb 05, 2009 9:51 am

Tboy wrote:That is a point - a socialist could even be based upon religion (all equal in the eyes of god, that sort of thing) and most certainly they could be a liberal. I wouldn't think a religious liberal is possible, very few religions seem to say 'do as you please', obviously liberals and conservatives are opposites, and I wouldn't think a socialist conservative is possible - I've never heard of one.

BTW, I am from the UK (I should add that to the profile), but I wouldn't say there are many religious socialists around. Besides, at the last count, didn't only 38% of Britons profess a religious belief, with all others atheist or agnostic? (Fairly ironic really, considering we still technically have a state religion and blasphemy laws)


Hey guys,
first of all thanks cliffski for a great game! I started playing it just a few days ago and I'm also new to the forum. While reading the posts (and playing the game) I also encountered some terms which seemed to contradict each other (see above quote) however since some terms have aquired different meanings depending on the political and economical system in a given country, they might not contradict each other after all. E.g. the term conservative generally means "support for the status quo" thus a tendency to leave the current situation unchanged. Hence someone being satisfied with a socialistic system (which was around for a long enough time to be considered fully established) and not wanting a change would be socialist conservative.
What might help avoiding confusion in the game is a short definition for each term which can have several meanings, or even better for all voter groups just to be on the safe side =)

cheers!


Edit: I noticed there *is a short description for each voter group in game (amazing how statistical graphs can divert the attention from such things ;) ) however it does not clearly solve the above mentioned problem conserning conservatives/socialists.

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