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by CptFox
Wed Aug 13, 2014 1:30 am
Forum: GSB2 Gratuitous Discussion
Topic: New Ship Design Screen
Replies: 35
Views: 7685

Re: New Ship Design Screen

For the modules list on the left side would it be possible to have modules blacked out/go red if there is not enough power/crew etc for them. Or maybe a small tick box at the bottom of the modules box that allows you to show just the modules that wont surpass the current power/crew etc levels? Also ...
by CptFox
Sun Aug 03, 2014 8:56 pm
Forum: GSB2 Gratuitous Discussion
Topic: GSB2 Design: Modules
Replies: 52
Views: 25407

Re: GSB2 Design: Modules

Quick question on the animation of modules/ships.

Will it be supported for non-weapon modules (I really want to make a black hole generator on my ships etc) and/or can ships be animated beyond lights and tractor beam conduits?

Just think of the mod-ibilities!!!
by CptFox
Sun Jun 29, 2014 9:51 pm
Forum: GSB2 Gratuitous Discussion
Topic: The official GSB 2.0 gameplay discussion thread
Replies: 163
Views: 65232

Re: The official GSB 2.0 gameplay discussion thread

Awesome thank you so much Cliff ^_^ Another thing that I often pondered with while playing GSB was the option of a 'reinforcement' window, exactly the same (well, different/chosen placement areas would be cool sometimes!) as the start-up deployment screen just with additional (earn from kills?) or u...
by CptFox
Thu Jun 26, 2014 10:39 pm
Forum: GSB2 Gratuitous Discussion
Topic: GSB2 Design: Modules
Replies: 52
Views: 25407

Re: GSB2 Design: Modules

Heeeeeey GSB2 thread has brought me back from my (god knows how long) slumber (It was far to exciting to miss out on), The only two mainly aesthetic things that ever bugged me about GSB where: -Fighters can shoot 360 degrees around them; while a small niggle it always bugged me that no 'dogfights' e...
by CptFox
Wed May 09, 2012 3:46 pm
Forum: Gratuitous Modding
Topic: [MOD] Union Coalition - Resolute Rising
Replies: 205
Views: 64647

Re: [MOD] Union Coalition - Resolute Rising

We might have said this before but PLEASE write a book xD
by CptFox
Sat Apr 21, 2012 1:44 pm
Forum: Gratuitous Modding
Topic: [MOD] The Plague v1.0
Replies: 170
Views: 81356

Re: [MOD] The Plague WIP

An idea i tried to do wth the Ghoulcast was a completely reliant on repair modules way of playing, so they could'nt take large amounts of damage but if the enemy was only peppering them then they could easily repair it. More of a 'keep all ships in the battle' with the modules having near unlimited ...
by CptFox
Wed Apr 18, 2012 9:03 pm
Forum: Gratuitous Modding
Topic: [MOD] Turian Space Navy from MassEffect (Updated)
Replies: 19
Views: 8883

Re: [MOD] Turian Space Navy from MassEffect

Those are some fantastic looking ships, very clear. Perhaps more of the mass effect universe could be explored... Krogan space-thresher-maw :D
by CptFox
Sat Apr 07, 2012 9:15 pm
Forum: Gratuitous Modding
Topic: [WIP] The Machines
Replies: 16
Views: 4676

Re: [WIP] The Machines

Damn those are awsome, and work! Unlike previous attempts for mines. Well done!
by CptFox
Sat Apr 07, 2012 9:13 pm
Forum: Gratuitous Modding
Topic: [MOD] The Plague v1.0
Replies: 170
Views: 81356

Re: [MOD] The Plague WIP

Aha seems we are jinxed, i dont have power for some days and ive been away, and with school work revision and homework. Oh and freinds D: Good luck freind and see you on the otherside!
by CptFox
Fri Apr 06, 2012 11:30 am
Forum: Gratuitous Modding
Topic: [WIP] The Machines
Replies: 16
Views: 4676

Re: [WIP] The Machines

They look awsome! I really liked that missile weapon that had a circular blast effect, ive always wanted to do that :D
by CptFox
Sun Mar 18, 2012 11:04 am
Forum: Gratuitous Modding
Topic: [MOD] Independent Defense Force (WIP)
Replies: 73
Views: 28329

Re: [MOD] Independent Defense Force (WIP)

Daaaamn those are some nice looking ships, i like the camo/millitary feel of them! Welcome back (in style) xD
by CptFox
Fri Mar 16, 2012 10:27 pm
Forum: Gratuitous Modding
Topic: [MOD] The Plague v1.0
Replies: 170
Views: 81356

Re: [MOD] The Plague WIP

Thats all the go ahead i need, i'll start as soon as life (meh) will let me :D
by CptFox
Thu Mar 15, 2012 7:48 pm
Forum: Gratuitous Modding
Topic: [MOD] The Plague v1.0
Replies: 170
Views: 81356

Re: [MOD] The Plague WIP

I hadnt thought of having more than one type of damage, though the more detailed one could be used for the 'brain' or the vital organs of the beast!
Thanks!
by CptFox
Tue Mar 13, 2012 9:59 pm
Forum: Gratuitous Modding
Topic: [2nd release] GIANT SPACE ZOMBIE SURVIVAL
Replies: 124
Views: 39842

Re: [2nd release] GIANT SPACE ZOMBIE SURVIVAL

I think you'r going about your entry to the forums a little... brazenly. People put a hell-of-allot of work into mods and suggesting that somones is incomplete could be taken the wrong way! By the way if you would like to acctually download the mod i would apreciate it (seing as this is the forum to...
by CptFox
Tue Mar 13, 2012 8:32 pm
Forum: Gratuitous Modding
Topic: [2nd release] GIANT SPACE ZOMBIE SURVIVAL
Replies: 124
Views: 39842

Re: [2nd release] GIANT SPACE ZOMBIE SURVIVAL

(Raises hand quitely) Uhm sorry xD it was me, papa was old anyway's! :P

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