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by Praetors
Tue Jul 19, 2016 12:45 am
Forum: General Discussion
Topic: Gratuitous Space Battles style Android Game
Replies: 3
Views: 2211

Gratuitous Space Battles style Android Game

Hi guys, just wanted to let you know that i just found in the playstore a pretty awesome (and very new, its community is just starting to grow) game wich i love to play. Didnt knew why i liked it so much until Gratuitous Space Battle poped out my mind, its pretty much the same game mechanics style, ...
by Praetors
Thu Jan 22, 2015 12:49 am
Forum: GSB2 Gratuitous Discussion
Topic: At last...decent module graphics
Replies: 1
Views: 786

Re: At last...decent module graphics

They all look epic, except for the "Rocket on a stick" and "gun on a pole" module graphics (second pic). They look very far from space tech, waaaay to simplistic! (more like homemade inventions?). Everything looks epic, except that, if i have to chose i preffer GSB 1 turreted wea...
by Praetors
Thu Jan 22, 2015 12:45 am
Forum: GSB2 Gratuitous Discussion
Topic: Solution for the "Broadside" order mechanic?
Replies: 2
Views: 916

Re: Solution for the "Broadside" order mechanic?

but then if you orbit a smaller, equally fast ship, that might be a bit messy in terms of working out where you should be heading...interesting. To me that automatically sounds as a quite nice dogfight, identical ships would start a struggle to face its (presumably most offensive) side eachother, s...
by Praetors
Sun Dec 21, 2014 5:34 pm
Forum: GSB2 Gratuitous Discussion
Topic: Good news for modders
Replies: 4
Views: 1222

Re: Good news for modders

OMG.
So many ideas.. cant. think. straight! Gahhh!!!!
*head explodes*


Seriuosly now, this opens us a new world of modding possibilities Cliff, keep up the good job!
by Praetors
Tue Dec 16, 2014 6:32 am
Forum: GSB2 Gratuitous Discussion
Topic: Explosion experiment
Replies: 9
Views: 2900

Re: Explosion experiment

oh no nononononononono no I am going to go hide from your planet sized missiles now But but... it looks fun! https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTXjuDfjEloVshqx4c67IfOKXdxAVHgCJsVVeOYp7LCdLzlyb6_ We call them "Leviathans" here, lol Talking seriously, i was thinking on ka...
by Praetors
Tue Dec 16, 2014 6:17 am
Forum: GSB2 Gratuitous Discussion
Topic: I know it took a while but...
Replies: 9
Views: 2347

Re: I know it took a while but...

Ponyus WE NEED MOAR DAKKA gif completely made my day, dreams become true after all :D

Very nasty and violent dreams >:D

lol, i'm going to have some epic fun making new crazy kinds of weapons with this feature.
by Praetors
Wed Dec 10, 2014 5:31 am
Forum: GSB2 Gratuitous Discussion
Topic: Explosion experiment
Replies: 9
Views: 2900

Re: Explosion experiment

Looks awesome! I see you managed to get your billowing effect cheat pretty well Cliff! In my opinion it is quite awesome as it is now, but some sort of high speed flaming shards would look fantastic, as Ponyus said. Also, not in topic but somewhat related, could you give to modders the ability to ch...
by Praetors
Thu Oct 02, 2014 7:30 pm
Forum: GSB2 Gratuitous Discussion
Topic: Ship customization....oh yes
Replies: 48
Views: 10071

Re: Ship customization....oh yes

Oh man, this looks soo great!! All the new ship making proccess leaves two questions.. you can make a ship using little, previously added pieces, right? So, ship destruction is modular too? In other words. Pieces are destroyed one by one? (Check Battleships Forever for example) And modders will be a...
by Praetors
Wed Jul 16, 2014 12:26 am
Forum: GSB2 Gratuitous Discussion
Topic: New choose mission screen...
Replies: 17
Views: 4639

Re: New choose mission screen...

Looks awesome Sir!
by Praetors
Wed Jul 16, 2014 12:17 am
Forum: GSB2 Gratuitous Discussion
Topic: New Ship Design Screen
Replies: 35
Views: 7674

Re: New Ship Design Screen

Looks AWESOME Cliff! Expanded comentaries are a really nice addition! However, it feels like the powergen, crew used and the other data at the top right is ocupying way more space than it needs, what about adding player comments about the hull? A "Hull Description" were the player can writ...
by Praetors
Sat Jul 12, 2014 12:58 pm
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366098

Re: [MOD] Praetorian Industries v1.2a

Made some final tweaks (note numeric changes at main post) and now Praetorian Industries v1.2b has been Uploaded! LINK: >>>> https://www.mediafire.com/?jq4k8ld7t68dco4 <<<< Enjoy! @unknownhumanoid: I appreciate your efforts on balancing and correcting several flaws of this mod, but i will rely on pl...
by Praetors
Sat Jul 12, 2014 11:08 am
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366098

Re: [MOD] Praetorian Industries v1.2a

I know it sounds like critic but other things occurred to me also ^^ And I don't believe in honor and I don't wanna die for it. lol 1. The tracking speed of some guns are ludicrous. You have artillery with better tracking speed than fighter lasers. It's like hunting ducks with the 125mm cannon. But...
by Praetors
Fri Jul 11, 2014 5:06 pm
Forum: Gratuitous Modding
Topic: [MOD] The Slavoni Imperium
Replies: 25
Views: 13670

Re: [MOD] The Slavoni Imperium

I was hoping you release your own mod, the ships you posted before were looking pretty good to not make it a new race! As Darkstar said, good start! I like the race presentation, greek salamanders? lol, awesome. I've already downloaded the mod (using Darkstars fix) and will playtest it as soon as i ...
by Praetors
Fri Jul 11, 2014 4:49 pm
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366098

Re: [MOD] Praetorian Industries v1.2a

I've been playing this mod for a few days and it's overall great. The only problem is that destroyers are too cheap. I've made some sniper ones with the 1700-1800 range which cost about 450 - the cost of a corvette fighter?! First, i'm glad you liked it so much, this mod is the result of the combin...
by Praetors
Thu Jul 10, 2014 1:43 pm
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366098

Re: [MOD] Praetorian Industries v1.2a

Thanks for the reply Praetors, here's the error.txt http://pastebin.com/CsCwARxD 6/7/2014 - 13::55 - ERROR - FMOD[Failed to create sound] (23) File not found. :..\src\GUI_Sounds.cpp 661 Yes, this indicates a missing sound file or wrongly coded module txt... The problem is that this gives us a reall...

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