Search found 295 matches

by GATC
Fri Mar 27, 2015 6:22 am
Forum: GSB2 Modding Galaxy
Topic: Total Conversion Mod support
Replies: 9
Views: 4613

Re: Total Conversion Mod support

Can't you add some kind of variable before the randomiser? (that we will be able to change a bit?)
by GATC
Sun Feb 22, 2015 12:07 am
Forum: GSB2 Modding Galaxy
Topic: Question about fighters and Carrier module
Replies: 11
Views: 5239

Re: Question about fighters and Carrier module

Funny thing: I have read the rules XD (And have think of posting this topic here...)

And my question is about:
1)A modding feature
2)A game feature
3)An old bug/exploit of GSB1 (fighter entering themselves for self repair (and sometimes getting stuck XD))


I may have been a bit confused XD
by GATC
Sat Feb 21, 2015 10:11 pm
Forum: GSB2 Modding Galaxy
Topic: Question about fighters and Carrier module
Replies: 11
Views: 5239

Question about fighters and Carrier module

Cliffski, have you hardcoded the "no-carrier module on fighter"? (I have edited a fighter design, and, if it allow me to put cruiser modules on it, the design become unavailable if I add the carrier one.) If yes, how will I recreate the Xedilco "carrier fighter"? ;p Will there be...
by GATC
Wed Feb 04, 2015 4:20 pm
Forum: GSB2 Gratuitous Discussion
Topic: Stupidly big screenshot time
Replies: 7
Views: 1717

Re: Stupidly big screenshot time

Stupid question: Is that difficult to add some kind of "free shape" that recolour what is below? (Could allow player to have any pattern, no?)
by GATC
Mon Feb 02, 2015 6:01 pm
Forum: GSB2 Gratuitous Discussion
Topic: So where do we pre purchase GSB 2?
Replies: 6
Views: 1489

Re: So where do we pre purchase GSB 2?

Now, the hype is real!
Count me in Grand Supreme Ultra Admiral cliffski!

(BTW, who (of the modding community) make the import of the GSB1 races into GSB? ^^)
by GATC
Fri Jan 23, 2015 6:23 am
Forum: GSB2 Gratuitous Discussion
Topic: Better Target-selection AI on a per-weapon basis
Replies: 4
Views: 1145

Re: Better Target-selection AI on a per-weapon basis

And for my questions? ^^'
by GATC
Tue Jan 20, 2015 3:38 pm
Forum: GSB2 Gratuitous Discussion
Topic: Better Target-selection AI on a per-weapon basis
Replies: 4
Views: 1145

Re: Better Target-selection AI on a per-weapon basis

Are all weapon independent in term of AI? If a weapon is medium against all def, but have an ultra high targeting speed, does is prioritise fast, or slow ship? Does shield stability damage are taken into account? (so unlike GSB1) Once the AI have selected a target, what are the condition for it to c...
by GATC
Sat Dec 20, 2014 9:46 pm
Forum: GSB2 Gratuitous Discussion
Topic: Good news for modders
Replies: 4
Views: 1426

Re: Good news for modders

Image


All hail helix Cliff!
by GATC
Thu Dec 11, 2014 6:22 pm
Forum: GSB2 Gratuitous Discussion
Topic: I know it took a while but...
Replies: 9
Views: 2595

Re: I know it took a while but...

Question, is that 10 missile fired independently? Or 10 per volley? Or 10 "decoy"?
by GATC
Wed Dec 10, 2014 6:25 am
Forum: GSB2 Gratuitous Discussion
Topic: An update on Damage mechanics, thrusters and bonuses
Replies: 17
Views: 3223

Re: An update on Damage mechanics, thrusters and bonuses

Yeah! Now, ships have the "ability to turn" (;p).

But does their captain have the ability to make their ship face a specific direction? Can we make broadside ship? And, if yes, can we make ship that only got one side with cannon? (like a one "edge" broadside?)
by GATC
Mon Dec 08, 2014 6:55 pm
Forum: GSB2 Gratuitous Discussion
Topic: Explosion experiment
Replies: 9
Views: 3239

Re: Explosion experiment

Love it!


Are the escape pod still liked to the numbers of explosion? (I think it could be a good thing to make them independent.)
by GATC
Sat Nov 29, 2014 8:55 am
Forum: GSB2 Gratuitous Discussion
Topic: New developer blog video...
Replies: 8
Views: 1602

Re: New developer blog video...

O.o *Drool* Just a detail, but, in the video, we can clearly see that ship damage is layered above ship explosion, and that create a very strange look in my opinion ^^ To complement Archduke Astro question: are the fighter inside the ship targetable by enemies (Like in GSB1)? What happen if the carr...
by GATC
Tue Nov 25, 2014 9:19 pm
Forum: GSB2 Gratuitous Discussion
Topic: GSB 2.0 Graphics Experiment...
Replies: 104
Views: 51012

Re: GSB 2.0 Graphics Experiment...

Nice!

But, why is there a white glow of the back of the bottom ship O.o
by GATC
Sat Sep 20, 2014 10:47 am
Forum: GSB2 Gratuitous Discussion
Topic: The official GSB 2.0 gameplay discussion thread
Replies: 163
Views: 70768

Re: The official GSB 2.0 gameplay discussion thread

The "Ship customisation" topic reminded me of a little problem with bullet weapon in GSB1 Currently, the bullets travel up to their max range, plus a tiny bit of additional distance before disappear. The additional amount of travel of GSB1 isn't big enough. For BIG ship, when they fire at ...
by GATC
Fri Sep 19, 2014 5:02 pm
Forum: GSB2 Gratuitous Discussion
Topic: Ship customization....oh yes
Replies: 48
Views: 11006

Re: Ship customization....oh yes

(only the visual part, no gameplay effect!) It have a gameplay effect. If the turret work the same way than in GSB1, the range will stay at the centre of the weapon slot position. BUT! The projectile start from the turret position, this mean that it take a shorter time to reach it's target. If with...

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