Search found 270 matches

by SirJamon
Sat Mar 17, 2012 10:42 am
Forum: Beta feedback
Topic: Bug - Defender point cap going over
Replies: 2
Views: 2019

Re: Bug - Defender point cap going over

I've just seen this happening on the first map. When selecting a tower in order to place it and cancelling after waiting a while, the supply had increased despite I was already at the cap (2000 of supply). Each time I repeated that same operation, the supply kept increasing as if the game completely...
by SirJamon
Thu Aug 25, 2011 9:24 pm
Forum: Gratuitous Modding
Topic: Gratuitous Universal Battles! DEVELOPMENT HAS STARTED![Mod]
Replies: 64
Views: 26956

Re: Gratuitous Universal Battles! DEVELOPMENT HAS STARTED![M

Oh! Finally the compilation mod is coming ^^, but I'm afraid I have to bring you bad news about using my mod, The 3xper1ment4l era . That mod is really unfinished and the content I released is only a fraction of what I had planned for it, so I think you shouldn't be adding it here for now in case I ...
by SirJamon
Fri Jul 01, 2011 4:06 pm
Forum: Gratuitous Modding
Topic: The Ultimate Mod Compilation thread (01/03/2011)
Replies: 64
Views: 97735

Re: The Ultimate Mod Compilation thread (01/03/2011)

Sorry people for the lack of updates in the compilation. I'm reorganizing the whole post so it may take a while until I update the OP.
by SirJamon
Fri Jul 01, 2011 4:04 pm
Forum: Gratuitous Modding
Topic: NPC Race (support for other mods)
Replies: 37
Views: 7304

Re: NPC Race (support for other mods)

I am a little confused, so ¿its possible in any way to have multiple music files for 1 race?? as far as i know the music file is attached to the race indicated in the scenario file, i am wrong?? You can only have one music file per race but the music picked when playing a scenario doesn't depend in...
by SirJamon
Fri Jul 01, 2011 11:57 am
Forum: Gratuitous Modding
Topic: NPC Race (support for other mods)
Replies: 37
Views: 7304

Re: NPC Race (support for other mods)

What a coincidence... a couple of weeks ago I had the idea of adding modified NPC ships as objetives for my scenario pack but I ditched the idea temporaly because that pack was designed with the idea to add mod free scenarios. Has anyone actually tested this with the following setup: ⋅ Sce...
by SirJamon
Mon Mar 21, 2011 12:51 pm
Forum: Gratuitous Modding
Topic: Vote for your Favorite Ships - And the Winner IS !
Replies: 392
Views: 99653

Re: Vote for your Favorite Ships - And the Winner IS !

Congratulations to all the winners! :) As always I'm a bit late ¬¬ Thanks to the people who voted the little experiment I sent to the contest. That design was made to have certain special feature which I'm still finishing (apart from lotsa lines of explosion code). Oh, and thanks to all the people w...
by SirJamon
Sat Mar 19, 2011 6:28 pm
Forum: Gratuitous Modding
Topic: [Guide] GSB Modding 101
Replies: 172
Views: 96345

Re: [Guide] GSB Modding 101

Let me check what I've got about them... [engineglows] //Ship engines glowing //sx,sy (x,y scaling modifiers) //engineglow.dds -> img used for the engine glow //engine_debris -> particle effect 0 = x,y,sx,sy,engineglow.dds,engine_debris,0,1.00 engineglow.dds must be inside the \bitmaps\fx folder eng...
by SirJamon
Sat Mar 19, 2011 6:13 pm
Forum: Gratuitous Modding
Topic: Negative damage?
Replies: 6
Views: 1657

Re: Negative damage?

Wasabi of IP wrote:Is it possible for a weapon to have negative damage? Has anyone tried this before?

You can give weapons negative damage but from my tests the ship will deal 0 damage and 0 knock back to the enemy. I haven't seen anything special when doing that.
by SirJamon
Thu Mar 17, 2011 10:27 pm
Forum: Gratuitous Modding
Topic: Shipbuilding thread
Replies: 192
Views: 55954

Re: Shipbuilding thread

My understanding of why we don't see more modders making full and creative use of Order tech is because it's neither easy nor quick. Really ? - I find working with the order tech quite easy. . . (mind you I have a scrap yard to work from) But i will agree that the tractor beams and reactor glows ta...
by SirJamon
Thu Mar 17, 2011 10:00 pm
Forum: Gratuitous Modding
Topic: General Race ideas
Replies: 74
Views: 19767

Re: General Race ideas

Bonuses : Very well rounded, each hull has one 100% boost. Woa, not so fast. There are certain bonuses which don't bring enjoyable designs (for the one who is fighting against them) when reaching certain values. Ships with big enough armour bonus reach the realm of unkillable without the use of mod...
by SirJamon
Tue Mar 15, 2011 9:22 pm
Forum: Gratuitous Modding
Topic: The Ultimate Mod Compilation thread (01/03/2011)
Replies: 64
Views: 97735

Re: The Ultimate Mod Compilation thread (01/03/2011)

Despite converting sprites may be something simple , not everyone wants/has the time to be bothered with converting a bunch of files to play a specific mod. Other people don't even know which and where are the files they need to change in order to use the mod. I may add tags for the few mods which h...
by SirJamon
Mon Mar 07, 2011 8:56 pm
Forum: General Discussion
Topic: Battle los angeles hype thread!
Replies: 4
Views: 4537

Re: Battle los angeles hype thread!

According to this... http://www.imdb.com/title/tt1217613/releaseinfo ... it will come to Sweden the 20th of april. I normally only use IMDB for easily knowing when the hell a film is coming to Spain from all the different dates that each film ends up having for different countries. That and seeing i...
by SirJamon
Mon Mar 07, 2011 8:09 pm
Forum: Gratuitous Modding
Topic: Revolutionary! spore to GSB!!!
Replies: 15
Views: 4581

Re: Revolutionary! spore to GSB!!!

So...

You guys are telling me I shouldn't have uninstalled my copy of Spore and threw it in a dark corner two weeks after day one buy thanks to its DRM?


I hate you EA.
by SirJamon
Mon Mar 07, 2011 7:54 pm
Forum: Gratuitous Modding
Topic: Dreadnauts, Juggernauts and Leviathans - Oh My!
Replies: 62
Views: 11921

Re: Dreadnauts, Juggernauts and Leviathans - Oh My!

so its not dependent upon the reactors base power output, its the end output after bonusses? hm... That could open up new possibilities... The damage that the ship death blast deals entirely depends on the total power output of the completed design. It doesn't matter if all that power comes from ge...
by SirJamon
Thu Mar 03, 2011 2:08 pm
Forum: Gratuitous Modding
Topic: Vote for your Favorite Ships - And the Winner IS !
Replies: 392
Views: 99653

Re: Vote for your Favorite Ships - Community Created Mod

I'd better drop my votes now that I have some time rather than never :) Each (::) is a cookie (::) (::) for Design 13 (::) (::) for Design 17 (::) for Design 27 (::) for Design 28 There are some which looked really cool but haven't earned any cookie due to the lack of recoloring (sorry Design 4 &...

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