Search found 106 matches

by nutbarz
Fri Oct 06, 2017 4:32 pm
Forum: Bug Reports
Topic: [Intentional Feature 1.33] Marketing Ends - Brand Awareness is zero
Replies: 3
Views: 216

Re: [Bug 1.33] Marketing Ends - Brand Awareness is zero

Hi, that is currently how the game works, I'm assuming that you had thought (quite reasonably tbh) that the brand awareness would linger after the campaign ended for a while? This is a good idea, and TBH something I had not thought about until I read this... Ok, yeah, this is the first I've played ...
by nutbarz
Fri Oct 06, 2017 11:07 am
Forum: Bug Reports
Topic: [Intentional Feature 1.33] Marketing Ends - Brand Awareness is zero
Replies: 3
Views: 216

[Intentional Feature 1.33] Marketing Ends - Brand Awareness is zero

Don't know if this is a known issue or not, but I ran three brand awareness campaigns, which while running brought in alot of people and boosted my brand awareness to 90+ percent. Once the Campaigns Ended, it Dropped to 0% brand awareness. I Ran all three campaigns at one time. screenshot_05-10-2017...
by nutbarz
Fri Sep 29, 2017 11:00 am
Forum: Alpha discussion
Topic: Pathfinding / Crossroads
Replies: 5
Views: 658

Re: Pathfinding / Crossroads

cliffski wrote:its been on my long form todo list for a while, and it will be coming :D


I'd love to see that list. Then I could stop mentioning things you already have planned, lol
by nutbarz
Thu Sep 28, 2017 11:58 pm
Forum: Layout Gallery
Topic: New Mega Factory - 33 Slots Wide
Replies: 3
Views: 833

Re: New Mega Factory - 33 Slots Wide

So I missed some conveyor connections, but i think I have them all fixed now. By this save I have all the designs unlocked and I am working on balancing what the market needs. Just Purged the Line so It can Start over. Have Fun. Use the template from above Here is the latest save new.xml A Fun Scree...
by nutbarz
Thu Sep 28, 2017 3:58 am
Forum: Layout Gallery
Topic: New Mega Factory - 33 Slots Wide
Replies: 3
Views: 833

New Mega Factory - 33 Slots Wide

Hi Cliff and everyone, I Made another one. Last one was 18 Slots Wide, This one is 33 Slots wide. Starts with 300 Million, Blank Slate. I figure if nothing else, it can be used for more optimization. I will keep playing this one until I get all the Designs made, and see how much of the market I can ...
by nutbarz
Sat Sep 23, 2017 6:48 pm
Forum: Alpha discussion
Topic: Stockpiles: What happens to the parts when you change what is requested?
Replies: 6
Views: 966

Re: Stockpiles: What happens to the parts when you change what is requested?

Yup, if importers start becoming exporters too, I fear that the ode may collapse under its own complexity :D The reason they do not hang around is they, as you suggested, take up space and may NEVER be used. For example, if you upgrade from aircon to climate control for every car model, you will be...
by nutbarz
Thu Sep 21, 2017 5:04 pm
Forum: Alpha discussion
Topic: Operating profit
Replies: 3
Views: 396

Re: Operating profit

I like numbers and data, so its a win for me. Thanks Cliff!
by nutbarz
Fri Sep 08, 2017 4:51 pm
Forum: Alpha discussion
Topic: Some GUI issues, wouyld love your input...
Replies: 8
Views: 1058

Re: Some GUI issues, wouyld love your input...

I made improvements to the GUI for production scheduling in 1.31, its at least harder to not notice the button now when you click on the relevant slot, but I agree that a permanent or maybe dismissible/togglable icon above the fit axle / make chassis slot would be much more helpful. An on off switc...
by nutbarz
Tue Sep 05, 2017 10:43 am
Forum: Alpha discussion
Topic: Some GUI issues, wouyld love your input...
Replies: 8
Views: 1058

Re: Some GUI issues, wouyld love your input...

For the issue with the models and adding them to the list, maybe a separate master production queue from the icons on top. This could list the Fit Axle/Chassis Slots, and click to expand the production for each one (Like the Menu for building slots does now) I think adding a way to open this from th...
by nutbarz
Mon Sep 04, 2017 7:24 pm
Forum: Bug Reports
Topic: [BUG v1.30] missing 'universal items' become 'uninstalled items' on changing price
Replies: 3
Views: 551

Re: [BUG v1.30] missing 'universal items' become 'uninstalled items' on changing price

Its not uninstalling them. Do you have more than one Fit Electronics Slot? Check to make sure its purchased on each slot.. Maybe post a save game and I can take a look
by nutbarz
Mon Sep 04, 2017 7:14 pm
Forum: Suggestions
Topic: Local only for all - one button.
Replies: 3
Views: 572

Re: Local only for all - one button.

If the intent is to eventually be able to produce all parts, then yes.

I think a control panel that lists all the slots could include that as well
by nutbarz
Mon Sep 04, 2017 7:12 pm
Forum: Suggestions
Topic: UI Production Slot Organization
Replies: 3
Views: 474

Re: UI Production Slot Organization

Maybe something as simple as color coding in the menu
by nutbarz
Mon Sep 04, 2017 6:58 pm
Forum: Suggestions
Topic: part production on its own research tab
Replies: 1
Views: 400

Re: part production on its own research tab

As the game stands now, you need to do that because until you have broken it down into individual slots, you can not actually use any of those things, so you would only produce enough until you filled your export slots, then they would shut down
by nutbarz
Mon Sep 04, 2017 2:29 pm
Forum: Bug Reports
Topic: [BUG v1.30] missing 'universal items' become 'uninstalled items' on changing price
Replies: 3
Views: 551

Re: [BUG v1.30] missing 'universal items' become 'uninstalled items' on changing price

You need to look at this chart. You will notice that the Higher End, and Higher the price, the features are Expected - Universal and every car should have them, thats why its in Red. Once you reduce the price, the classification changed from Expensive, to MidRange, to Budget, and those items are not...
by nutbarz
Sat Sep 02, 2017 12:01 am
Forum: Alpha discussion
Topic: New car body design GUI
Replies: 10
Views: 1003

Re: New car body design GUI

I posted this on your vid #40 I think that there can be enough vehicle types by release. You have Compact, Sedan, SUV, Offroad, Sports car now, I could see adding Hypercars (Lambo Style), Muscle Car (Camaro/Mustang), Luxury (Like Bentley and Rolls Royce), Pick Ups, Ute's, Minivans, Microbus (VW), Mi...

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