Search found 78 matches

by Viscos
Thu Oct 19, 2017 7:02 am
Forum: Suggestions
Topic: control gates
Replies: 2
Views: 253

Re: control gates

you could easy add stations with a fixed time as "gates".

Say you want an output of 1 car every 30 sec you could make a gate with a 30 sec assy time.

I can make a module like this quick if you want
by Viscos
Mon Oct 16, 2017 11:03 am
Forum: Alpha discussion
Topic: Contest thread
Replies: 0
Views: 219

Contest thread

Hello All.

What about a contest thread for our plants?
Who makes the biggest profit?
Who makes most cars?

Post a screenshot from your weekly production (One shot of the economy and one of efficiency)

I will post mine tonight !
by Viscos
Sun Oct 15, 2017 7:08 am
Forum: Suggestions
Topic: Additional car-type
Replies: 7
Views: 425

Re: Additional car-type

i am sure you are refering to a real car like this. http://teknikensvarld.se/wp-content/uploads/import/images/roxenroot/teknikens_varld/nyheter/110412-volvo-v70-s80-xc70/volvo-v70-2012-700x466.jpg https://blog.caranddriver.com/wp-content/uploads/2016/06/2018-Volvo-S90-V90-R-Design-116-626x382.jpg Ri...
by Viscos
Fri Oct 13, 2017 1:06 pm
Forum: Alpha discussion
Topic: Import prices / Suggestions.
Replies: 3
Views: 273

Re: Import prices / Suggestions.

i changed a value in the "simconfig.ini" RESOURCE_PRICE_MAX_HOUR = 150 RESOURCE_PRICE_MAX_MULTIPLE = 1.8 To RESOURCE_PRICE_MAX_HOUR = 150 RESOURCE_PRICE_MAX_MULTIPLE = 1.0 The made the price fall around 33% in my game ive added electric engines, it has a base price of: #,electricengine,ele...
by Viscos
Thu Oct 12, 2017 6:15 pm
Forum: Suggestions
Topic: Reselecting
Replies: 4
Views: 252

Re: Reselecting

No probs. same in most games so i think i just tested to see if it worked.

Ive played this game since the beginning on humble bundle so back then there were no tutorial :p
by Viscos
Wed Oct 11, 2017 1:41 pm
Forum: Suggestions
Topic: Reselecting
Replies: 4
Views: 252

Re: Reselecting

shift or ctrl (i am pritty sure its shift) will let you place more of the same selected part.
by Viscos
Sat Oct 07, 2017 8:49 pm
Forum: Suggestions
Topic: task rules
Replies: 1
Views: 217

Re: task rules

upgrade the reasearch and you will be able to build the subparts of each assembly in seperate stations.

still, the time it takes might not be fully apealing anyway :)
by Viscos
Thu Oct 05, 2017 1:09 pm
Forum: Suggestions
Topic: Scenarios/Challenges
Replies: 3
Views: 319

Re: Scenarios/Challenges

Haha i feel like a pain in your ass Cliff. i just want you to know, i love the game, it ruins enough of my sleep.

I still cant make the factory make the profit i want however and i cant find out why, my calculation shows profit reality shows loss... anyway keep up the good work!
by Viscos
Thu Oct 05, 2017 1:05 pm
Forum: Alpha discussion
Topic: Slot Stockpiles
Replies: 8
Views: 511

Re: Slot Stockpiles

i know this issue is extremely frustating. In my own build i have made a new station (that has all the upgrades in the plant) The station has a 0s assembly and you are only counted towards what you tell that station to fit. Since the "electric windows" update is a simple and quick thing to...
by Viscos
Wed Oct 04, 2017 1:23 pm
Forum: Alpha discussion
Topic: Latest (1.33) developer blog video...
Replies: 5
Views: 396

Re: Latest 91.33) developer blog video...

IMO you would then skip the stations fitting the petrol engine specific parts with a "0" takt time. the production planning should be controlled via a "production planning" GUI that would affect the full assembly line. this would however cause issues if you have different assembl...
by Viscos
Tue Oct 03, 2017 11:59 am
Forum: Bug Reports
Topic: [Pending][Bug 1.33] Prices / Bankrupt?
Replies: 15
Views: 910

Re: [Pending][Bug 1.32] Prices / Bankrupt?

OR you could base the prices upon something visible to the player. Raw material price (Metal, Copper, Iron, Gold etc) things needed in producing the parts. If the price of the metal goes up a % of that would affect the price of the parts with the metal in it. There should be a indicator over time ho...
by Viscos
Tue Oct 03, 2017 11:43 am
Forum: Suggestions
Topic: Scenarios/Challenges
Replies: 3
Views: 319

Re: Scenarios/Challenges

Could be made via "Saves"
If Cliff would add the GUI option to load a Scenario you could simply add a savefile in there with the set scenario.

Simple enough :)

For now Scenarios could be shared by posting a setup with the savefile on the forum
by Viscos
Tue Oct 03, 2017 11:40 am
Forum: Suggestions
Topic: Local only for all - one button.
Replies: 3
Views: 570

Re: Local only for all - one button.

this also requires updates to be available on the pre-assembly stations. right now i need about 8 Lights manufacturing stations to provide only the net need of lights for my 40 Cars/H production. its almost impossible to provide full amount, also the manpower cost eats up the gain of producing in ho...
by Viscos
Tue Oct 03, 2017 11:36 am
Forum: Suggestions
Topic: contracts
Replies: 3
Views: 314

Re: contracts

Agreed. there were a simular version in "Car tycoon" but it was never fully implemented.

Specified car, model, and colors, then you would "bid" on that to get the contract.
by Viscos
Mon Oct 02, 2017 1:01 pm
Forum: Alpha discussion
Topic: Latest (1.33) developer blog video...
Replies: 5
Views: 396

Re: Latest 91.33) developer blog video...

Hey Cliff. Once i added the electric engine in my mod way back. i had an issue that you could not remove parts. i guess this can be done now whit the upgrade system that is optional but it would require you to pull out the assembly time from the assembly station itself and add it to the actual optio...

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