Search found 13 matches

by gparent
Tue Oct 31, 2017 3:42 am
Forum: Suggestions
Topic: Sell rather than demolish production units
Replies: 4
Views: 248

Re: Sell rather than demolish production units

It would also be nice to be able to MOVE production slots to reorganize your factory even if there was a small cost to do so rather than have to demolish them and rebuild. Completely agree. I feel like the inability to at least get a partial refund when destroying equipment limits how greatly how m...
by gparent
Sun Oct 29, 2017 2:12 am
Forum: Suggestions
Topic: Normalize sound effect volume
Replies: 1
Views: 184

Normalize sound effect volume

Hello, Not sure if it's my particular configuration, but some sounds like placing the stations are absolutely ear shattering. Same for the sound that is played when you delete a game save. I can go more in-depth if this required but at the moment I have my sound effect slider at about 10-15% for it ...
by gparent
Wed Aug 09, 2017 3:27 am
Forum: Bug Reports
Topic: [Fixed 1.29][Bug 1.28]Game crashes on startup
Replies: 3
Views: 641

Re: Game crashes on startup

Same issue here.

I don't think the location of the files is related.

EDIT: Stopped doing it for me a second ago.
by gparent
Mon May 29, 2017 10:00 pm
Forum: Alpha discussion
Topic: Which R&D Tooltip colors look best to you?
Replies: 4
Views: 623

Re: Which R&D Tooltip colors look best to you?

Red is most readable, although I'm not a fan of using that color for regular info.
by gparent
Sat May 27, 2017 7:57 pm
Forum: Bug Reports
Topic: [Fixed 1.22][Bug 1.21] Game speed not highlighted
Replies: 2
Views: 310

Re: [Bug 1.21]Game speed not highlighted

markbernard wrote:Originally the speed the game was running at was highlighted. In 1.21 this is no longer the case.

Replicated here.
by gparent
Sat May 27, 2017 7:56 pm
Forum: Suggestions
Topic: Better financials
Replies: 6
Views: 880

Re: Better financials

Thirding this. I think more insight into each car/station and better accounting would make it much easier to make intelligent choices when designing the production lines and pricing cars. im pretty sure the dev already said instadeath is an EA thing and will change in the future, so that shouldn't b...
by gparent
Sat May 27, 2017 7:53 pm
Forum: Suggestions
Topic: pause button at each station
Replies: 2
Views: 466

Re: pause button at each station

Hi, a pause button at each station would be fine :-) Thanks and greets You mean being able to stop an individual station from working? I agree with this. Sometimes I build way too many chassis that I know I'll delete because of conveyor changes, and right now i've been deleting conveyors to prevent...
by gparent
Sat May 27, 2017 7:51 pm
Forum: Suggestions
Topic: Follow THAT car
Replies: 1
Views: 490

Re: Follow THAT car

Just a small idea I had while playing the game after I build a complete new assembly line and wanted to follow a car from start to finish. My idea is to have an option when you select a car, to follow it. So the game keeps your zoom level but keeps the car in the center of your screen. So you follo...
by gparent
Fri May 05, 2017 5:20 pm
Forum: Suggestions
Topic: Suggestions from a mechanical engineer
Replies: 5
Views: 1128

Re: Suggestions from a mechanical engineer

Hey thanks for the feedback and ideas it is very much appreciated. I am very wary of moving the current production slot order, even for realism, because so many people have existing save games that would then be ruined. I definitely agree that there is a lot of scope for engine choices and complexi...
by gparent
Tue May 02, 2017 1:07 pm
Forum: Alpha discussion
Topic: Version 1.17 released. Highlights!
Replies: 7
Views: 1620

Re: Version 1.17 released. Highlights!

A suggestion for the tree building menu now you have to click on "+" to view sub options it would be nice to see it open on "duble/single" mouce click on it. I think the + is a little harder to hit than it should be, whatever the best way to fix that is however I don't know. If ...
by gparent
Fri Apr 28, 2017 1:40 pm
Forum: Bug Reports
Topic: [Outdated][Bug 1.16] Insufficient resources
Replies: 4
Views: 604

Re: [Open][Bug 1.16] Insufficient resources

I'm surprised more players have not reported this! I actually can reproduce both behaviors mentioned here, the junk flying diagonally across the map, and the resource importing suddenly stopping for no reason I was able to understand. I will be emailing you the save with the junk as it's the only on...
by gparent
Tue Feb 14, 2017 2:46 pm
Forum: Alpha discussion
Topic: Thoughts on designing the bank loans system
Replies: 20
Views: 1948

Re: Thoughts on designing the bank loans system

Grants could work in certain ways. Like having a self sustaining factory with little to no influence on the environment. Making green cars, using renewable resources etc. Ah, yeah... haven't thought that far... but it's true... some countries give companies a tax relief or are otherwise subsidized ...
by gparent
Tue Feb 14, 2017 1:44 am
Forum: Alpha discussion
Topic: Thoughts on designing the bank loans system
Replies: 20
Views: 1948

Re: Thoughts on designing the bank loans system

Hello all, Have you considered a grant system, where you get a money incentive for improving part of your production line ? Maybe this could be tied in with some sort of progression system later down the line with cars needing more parts to be fit for the road (like ABS brakes). I find this sort of ...

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