Search found 4 matches

by tometherton
Sat Sep 10, 2016 4:57 pm
Forum: Pharma Modding
Topic: Modding Scenario Objectives - Type of Cure
Replies: 6
Views: 2217

Re: Modding Scenario Objectives - Type of Cure

Thank you! That's great, this was the problem running it through a validator but your eagle eyes have helped.
by tometherton
Thu Sep 08, 2016 3:34 pm
Forum: Pharma Modding
Topic: Modding Scenario Objectives - Type of Cure
Replies: 6
Views: 2217

Re: Modding Scenario Objectives - Type of Cure

Hi again, I couldn't attach a .data file to the post so I've just included the Liver tree below - I haven't changed anything else in the effects.data file anyway. Probably something very obvious which I'm missing but an extra pair of eyes is always useful, particularly when it's the guy who made the...
by tometherton
Wed Sep 07, 2016 1:05 pm
Forum: Pharma Modding
Topic: Modding Scenario Objectives - Type of Cure
Replies: 6
Views: 2217

Re: Modding Scenario Objectives - Type of Cure

Hey, thanks for your reply that's awesome. I will post my effects.data file for adding a level of cure a little later on as I don't have it available right now. I look forward to hearing about the new game you're working on - if it's like Big Pharma then I'm sure I'll be a fan.
by tometherton
Sun Sep 04, 2016 6:27 am
Forum: Pharma Modding
Topic: Modding Scenario Objectives - Type of Cure
Replies: 6
Views: 2217

Modding Scenario Objectives - Type of Cure

I was just wondering whether it is possible to specify the type of cure created? So, for example, could you have a scenario where you have to do 300 Eases Migraine but which were specifically a pill? Or 150 Cures Tuberculosis that were specifically a syringe? I was having a look through the informat...

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