Search found 42 matches

by jpinard
Sat Nov 18, 2017 6:16 pm
Forum: Alpha discussion
Topic: Different levels of car.
Replies: 4
Views: 38

Re: Different levels of car.

I'm not sure if this is discussed anywhere else, but I'm struggling to understand how and what defines a car as "Mid-Range", Expensive, Luxurious etc. Is it just a case of increasing the premium until you hit the next bracket? Doesn't this affect the selling of the car, because the markup...
by jpinard
Tue Nov 14, 2017 5:16 pm
Forum: Alpha discussion
Topic: New version released. (1.38) Here are the changes
Replies: 4
Views: 346

Re: New version released. (1.38) Here are the changes

Everything is really nice. The one thing that really stands out even more is the need to be able to set sale prices for cars in the showroom that have a subset of features missing because you'd added them. I've found I can only manage about 3 or 4 car versions per body so I like to stick to that. Wh...
by jpinard
Tue Nov 14, 2017 1:05 am
Forum: Alpha discussion
Topic: Your car naming schemes?
Replies: 0
Views: 56

Your car naming schemes?

I think I"m being restricted by my uncreative naming schemes. What are yours like?
by jpinard
Tue Nov 14, 2017 12:01 am
Forum: Alpha discussion
Topic: New version released. (1.38) Here are the changes
Replies: 4
Views: 346

Re: New version released. (1.38) Here are the changes

About to load it up. So excited!
by jpinard
Sun Nov 12, 2017 9:17 pm
Forum: Alpha discussion
Topic: New post-research vehicle options window
Replies: 3
Views: 159

Re: New post-research vehicle options window

Very nice :)
by jpinard
Sun Nov 12, 2017 9:15 pm
Forum: Alpha discussion
Topic: Side-impact airbags. Where should they go?
Replies: 3
Views: 96

Re: Side-impact airbags. Where should they go?

I am thinking about where to add 'side impact airbags' on the production line. Door panels are already kinda a bottleneck, so I was thinking about fit rollcage? It sort of makes sense, and spreads out the upgrades quite nicely. Any thoughts? That would be fine, but I do have a thought. You don't ha...
by jpinard
Wed Nov 08, 2017 9:52 pm
Forum: Alpha discussion
Topic: GUI change for configuring imports
Replies: 4
Views: 149

Re: GUI change for configuring imports

cool!
by jpinard
Sat Nov 04, 2017 3:31 pm
Forum: Alpha discussion
Topic: Hard time finding upgrade stations
Replies: 3
Views: 150

Re: Hard time finding upgrade stations

Yup I agree that we definitely have UI issues for new players in this area, and that it is not well explained, and information not readily available. People have been clamoring for hybrid/electric cars, but now those have gone in, we can spend some proper time taking care of user interface issues l...
by jpinard
Sat Nov 04, 2017 3:29 pm
Forum: Alpha discussion
Topic: GUI change for configuring imports
Replies: 4
Views: 149

Re: GUI change for configuring imports

Can you hotfix that into the game so we don't have t wait a while? Or do you have to do a custom page for every single station?
by jpinard
Sat Nov 04, 2017 1:38 am
Forum: Alpha discussion
Topic: GUI change for configuring imports
Replies: 4
Views: 149

Re: GUI change for configuring imports

Wow that's nice :)
by jpinard
Fri Oct 27, 2017 11:43 pm
Forum: Alpha discussion
Topic: Feedback on restricted office space
Replies: 10
Views: 1113

Re: Feedback on restricted office space

I know some people were surprised when we changed the game to restrict research and marketing offices to defined areas, but its been a while now and I wonder what players of the current game think about this mechanic? It was included because I thought that having no cap on office placement made res...
by jpinard
Wed Oct 25, 2017 3:53 pm
Forum: Bug Reports
Topic: Antilock brakes, Cruise control and others missing from manual stockpile
Replies: 1
Views: 93

Re: Antilock brakes, Cruise control and others missing from manual stockpile

Spare wheel as well. I'll continue to add parts missing as I find them and condense above
by jpinard
Wed Oct 25, 2017 3:49 pm
Forum: Bug Reports
Topic: Antilock brakes, Cruise control and others missing from manual stockpile
Replies: 1
Views: 93

Antilock brakes, Cruise control and others missing from manual stockpile

I can't find those above nor anything else associated with the fit brakes manufacturing station. Only generic brakes are available, so this is a massive bottleneck in my manufacturing line the added large stockpile was supposed to alleviate, so now always "waiting for resources" there. Cur...
by jpinard
Wed Oct 25, 2017 3:57 am
Forum: Alpha discussion
Topic: Some notes after a 2-day, 16-hour binge
Replies: 8
Views: 260

Re: Some notes after a 2-day, 16-hour binge

I'd like to be able to ctrl-click or double click on a chassis/car on the conveyor belt and have the camera follow it around automatically as it goes from station to station. That would be the ultimate immersion feature in the game. Watching it get built little by little is entrancing and awesome. I...
by jpinard
Wed Oct 25, 2017 2:03 am
Forum: Bug Reports
Topic: [Pending][Bug 1.35] When you delete and replace glassed in areas glass doesn't re-appear
Replies: 1
Views: 104

[Pending][Bug 1.35] When you delete and replace glassed in areas glass doesn't re-appear

The area where you place research offices and design studios. As an example, when you delete research offices to make room for the design studio, the outside glass partitions don't come back when you put the design studio where the research labs used to be.

PL offices.jpg
PL offices.jpg (411.67 KiB) Viewed 102 times

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