Search found 76 matches

by jpinard
Tue Feb 20, 2018 7:09 pm
Forum: Alpha discussion
Topic: How many planned missions/scenarios do you think Cliff?
Replies: 1
Views: 1644

How many planned missions/scenarios do you think Cliff?

Really enjoy them a lot. Do you have an idea of how many official ones you'd like to release with the game?
by jpinard
Mon Feb 19, 2018 8:18 pm
Forum: Alpha discussion
Topic: Latest developer blog video
Replies: 1
Views: 1669

Re: Latest developer blog video

and looking forward ton your next one! :)
by jpinard
Thu Feb 15, 2018 6:03 pm
Forum: Alpha discussion
Topic: Scheduling new cars - issue for new players and even veterans
Replies: 7
Views: 2079

Re: Scheduling new cars - issue for new players and even veterans

Here's a pic I posted in the other thread. Kinda looks bad as it gets compressed. But it is painstaking to click the tiny arrow and make additions when you have more than a couple cars.
by jpinard
Thu Feb 15, 2018 6:02 pm
Forum: Alpha discussion
Topic: We need a reason to not delete the Design Studio
Replies: 5
Views: 2473

Re: We need a reason to not delete the Design Studio

Pesi wrote:An idea is to have an 'inactive' Design Studio accrue points that would be spent on specialized marketing campaigns along with Ideas.


The marketing plops already do that.
by jpinard
Wed Feb 14, 2018 7:38 pm
Forum: Alpha discussion
Topic: Vehicle Prices
Replies: 2
Views: 780

Re: Vehicle Prices

I'm not sure if I'm just misunderstanding this but if I click on a vehicle on the production line it has a different price to that in my Marketing tab? Is there a reason or is it a bug? When it's on the production line you're seeing what has been added up to that point. Keep following it and as fea...
by jpinard
Wed Feb 14, 2018 7:35 pm
Forum: Alpha discussion
Topic: We need a reason to not delete the Design Studio
Replies: 5
Views: 2473

We need a reason to not delete the Design Studio

I think the idea that you quick design a bunch of vehicles then delete the entire Design Studio(s) is not good. It is just a temporary placement that takes away the need for puzzle fitting as much as possible into the floor space available. I have 2 ideas to rectify this. #1 - If you delete the Desi...
by jpinard
Wed Feb 14, 2018 7:23 pm
Forum: Suggestions
Topic: Adding design quality
Replies: 2
Views: 1242

Re: Adding design quality

Yes we need a reason to not delete the design studio.
by jpinard
Wed Feb 14, 2018 7:22 pm
Forum: Suggestions
Topic: Seperate layer for resource conveyor
Replies: 2
Views: 1547

Re: Seperate layer for resource conveyor

Hello All, I think that a separate layer (UI I guess?) should be created to make creating, deleting and adjusting resource conveyors a lot more easier. Currently, you have to delete a module before a resource conveyor can be deleted. Thanks again for the great game! If we could shift-click to just ...
by jpinard
Wed Feb 14, 2018 7:19 pm
Forum: Alpha discussion
Topic: Latest developer video blog!
Replies: 4
Views: 978

Re: Latest developer video blog!

Cliffski I know you watch everything, but please also pay extra attention to this thread: http://positech.co.uk/forums/phpBB3/viewtopic.php?f=53&t=19357 I'ts getting to the point when I have a lot of cars to manage I almost want to not continue playing because adding new cars takes a surgeon's l...
by jpinard
Wed Feb 14, 2018 7:14 pm
Forum: Alpha discussion
Topic: Scheduling new cars - issue for new players and even veterans
Replies: 7
Views: 2079

Re: Scheduling new cars - issue for new players and even veterans

I'd also like to point out it is super hard, sometimes near impossible to click that tiny, tiny drop-down arrow to try and find the cars you want to add on a hi-resolution monitor.
by jpinard
Wed Feb 14, 2018 6:53 pm
Forum: Alpha discussion
Topic: Latest developer video blog!
Replies: 4
Views: 978

Re: Latest developer video blog!

I LOVE your videos for this game :) Oh I should mention there's a few more bugs in addition to the ones I listed in the big page. In the showroom and in the design phase, sometimes the sunroof is not showing up on models. I just went into my latest save today to tell you specifically which ones, but...
by jpinard
Mon Feb 12, 2018 10:42 pm
Forum: Alpha discussion
Topic: All station upgrade options need to cost more
Replies: 2
Views: 801

Re: All station upgrade options need to cost more

Interesting. This has come up a few times, and the upgrade costs, especially the robot ones, have been increased several times during early access already. I agree that they become a bit of a no-brainer, and that the costs should possibly be ramped higher, although the reason we haven't increased t...
by jpinard
Sun Feb 11, 2018 10:12 pm
Forum: Alpha discussion
Topic: I love the scenarios
Replies: 0
Views: 1995

I love the scenarios

Just wanted to put that out there. Had to replay the first one a few times to finally get it. May have been as I was a bit rusty after having not played for a few months, but I really like the challenge and I like those challenges being very hard. Cliff I hope you have a lot more planned. To this en...
by jpinard
Sat Feb 10, 2018 5:34 pm
Forum: Alpha discussion
Topic: MPG / KPL
Replies: 0
Views: 1546

MPG / KPL

I thought I'd placed this in the main forums but instead placed it in suggestions where fewer people visit and read. Was hoping to get other players feedback on the idea of incorporating mpg ie. kpl into the game as both weight and also customer desire. This would then extend each playthru's life-sp...
by jpinard
Sat Feb 10, 2018 5:32 pm
Forum: Suggestions
Topic: Customer desires ie. (no air conditioning)
Replies: 2
Views: 1644

Customer desires ie. (no air conditioning)

I think there are a few select categories in the game that should have an impact on customer demand. So there could be an additional category for customers when shopping that would show up when you hover over the car in the showroom. It would read: Demands A/C, or Demands Heat. Demands Radio. I thin...

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