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by cliffski
Sun Dec 17, 2017 5:45 pm
Forum: Alpha discussion
Topic: Latest developer video (smasrt junction UI)
Replies: 1
Views: 19

Latest developer video (smasrt junction UI)

Hope you like it:
by cliffski
Fri Dec 15, 2017 10:38 pm
Forum: Suggestions
Topic: Production Line is too easy due to unlimited loans
Replies: 6
Views: 226

Re: Production Line is too easy due to unlimited loans

Ive changed the code for the next build to limit the total number of loans you can have, which should help rebalance the game a bit.
by cliffski
Fri Dec 15, 2017 10:37 pm
Forum: Alpha discussion
Topic: Latest developer video
Replies: 2
Views: 100

Re: Latest developer video

Yes, the resource import is definitely a limiting factory in the late game. I may have to reconfigure imports of some local-production slots to encourage local production and make resource imports less of a bottleneck.
by cliffski
Tue Dec 12, 2017 4:17 pm
Forum: Suggestions
Topic: Production Line is too easy due to unlimited loans
Replies: 6
Views: 226

Re: Production Line is too easy due to unlimited loans

Yikes, I thought I had already capped loans. I will look into this, as you certainly shouldn't endlessly be able to take them. Maybe I raised the interest rate in later ones...
by cliffski
Tue Dec 12, 2017 4:15 pm
Forum: Suggestions
Topic: "Off-grid" achievement
Replies: 5
Views: 201

Re: "Off-grid" achievement

I'll definitely do this, I want to wait until some other features are in before I have another run of getting new achievements, so I can order the artwork all in one go, get them translated etc
by cliffski
Tue Dec 12, 2017 4:13 pm
Forum: Suggestions
Topic: Factory Statistics
Replies: 2
Views: 66

Re: Factory Statistics

Oooh that sounds very interesting. I've already re-designed the efficiency screen to draw more attention to what I think are important (but not visually obvious) stats:
pl_efficiency.jpg
pl_efficiency.jpg (43.47 KiB) Viewed 54 times


I could maybe enhance this to show more with an optional drag down or similar. hmmmm....
by cliffski
Tue Dec 12, 2017 4:11 pm
Forum: Suggestions
Topic: UI detail for manufacturing
Replies: 1
Views: 51

Re: UI detail for manufacturing

slots are already color coded if you zoom out, but perhaps you want more granularity than this currently provides?
by cliffski
Tue Dec 12, 2017 4:10 pm
Forum: Bug Reports
Topic: [1.40] Production Line is windowed
Replies: 2
Views: 53

Re: [1.40] Production Line is windowed

The game never really runs fullscreen, but will run as a borderless window at fullscreen resolution (not draggable) if you choose the resolution that matches your desktop resolution. Is that resolution not listed? or not being selected?
by cliffski
Tue Dec 12, 2017 4:09 pm
Forum: Bug Reports
Topic: [Bug 1.40] deleting save game files detected as malware
Replies: 1
Views: 51

Re: [Bug 1.40] deleting save game files detected as malware

Ha, that program must really suck :D. We use the xml format for save games, and maybe it thinks deleting a big xml file is suspicious...? Kinda silly because its stored in \mydocuments and not a system folder... FWIW I recommend Microsoft security essentials 9free) and/or Malwarebytes antimalware (p...
by cliffski
Tue Dec 12, 2017 4:04 pm
Forum: Alpha discussion
Topic: What am I doing wrong? Please help!
Replies: 10
Views: 1368

Re: What am I doing wrong? Please help!

Smart junctions coming soon! Plus i'd like to find some other ways (apart from more robots) to allow you to fine tune the time it takes for a slot to process.
by cliffski
Tue Dec 12, 2017 4:03 pm
Forum: Alpha discussion
Topic: Adding features to Design - Stock room
Replies: 9
Views: 1066

Re: Adding features to Design - Stock room

I should point out that cars actually stopping on a line if an upgrade is not present at that slot was added very recently. In the past they would just glide through it without the upgrade.
by cliffski
Mon Dec 11, 2017 1:29 pm
Forum: Bug Reports
Topic: [Fixed 1.41][Bug 1.40] Emission Check
Replies: 7
Views: 253

Re: Emission Check

This should be fixed in the latest build.
by cliffski
Mon Dec 11, 2017 1:28 pm
Forum: Bug Reports
Topic: [Bug 1.40] Choosing colours for cars
Replies: 2
Views: 80

Re: [Bug 1.40] Choosing colours for cars

that's just a preview of the color. A color is only selected when it has a black border around its selection.
by cliffski
Mon Dec 11, 2017 1:27 pm
Forum: Bug Reports
Topic: [Bug 1.40] White squares
Replies: 6
Views: 189

Re: [Bug 1.40] White squares

This is almost certainly related to alt=tab and video memory being lost. the game *should* recover from it, but some drivers are better at this than others, and it may depend on what other apps you al;t-=tabbed to and their video memory requirements. I'll make a note to look into it.
by cliffski
Mon Dec 11, 2017 1:20 pm
Forum: Bug Reports
Topic: Carousel Production line
Replies: 8
Views: 275

Re: Carousel Production line

I think the problem is that a car will never *avoid* a lot, or worry if it goers down the wrong route, as long as that route does actually take it to where it wants to go. In other words, cars can sit in a queue behind stuff doing task A, if its already done A, but its route suggests it can get to B...

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