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by cliffski
Thu Feb 15, 2018 1:09 pm
Forum: Bug Reports
Topic: [Pending][Bug 1.44] 500 Cars produced achievement
Replies: 2
Views: 123

Re: [Bug 1.44] 500 Cars produced achievement

That definitely looks like a bug! So I assume this is the 'Mainstream production' achievement that is not triggering for you when it should have? If so, can you send me the save game from \my documents\my games\production line\savegames to me at cliff AT positech dot co dot uk. I've looked through t...
by cliffski
Thu Feb 15, 2018 1:01 pm
Forum: Bug Reports
Topic: [Fixed 1.45][Bug 1.44] Applying features via research popups
Replies: 1
Views: 102

Re: [Bug 1.44] Applying features via research popups

Well thats embarrassing!. Fixed for the next patch... thanks for reporting it...
by cliffski
Wed Feb 14, 2018 3:57 pm
Forum: Alpha discussion
Topic: Latest developer video blog!
Replies: 4
Views: 100

Latest developer video blog!

Enjoy!
by cliffski
Wed Feb 14, 2018 3:56 pm
Forum: Alpha discussion
Topic: Latest developer blog video
Replies: 1
Views: 87

Latest developer blog video

Enjoy!
by cliffski
Wed Feb 14, 2018 10:05 am
Forum: Bug Reports
Topic: [Pending][Bug 1.44] Resources vanishing from local stockpiles
Replies: 6
Views: 140

Re: [Bug 1.44] Resources vanishing from local stockpiles

Hi, somehow I missed this thread. As has been said, resources do get 'evicted' (and you get a refund for them) if the next car needs different resources and there is no room, but it sounds like this is not what is happening in this case. Its definitely not behaviour that I have seen personally. I wo...
by cliffski
Tue Feb 13, 2018 9:16 am
Forum: Alpha discussion
Topic: Considering increasing extra robot cost
Replies: 5
Views: 558

Re: Considering increasing extra robot cost

I put the robot prices up a while back. the prices are currently

1) $2,700
2) $4,050
3) $7,700

I am considering a 20% across the board increase in all upgrade costs for the next patch.
by cliffski
Mon Feb 12, 2018 8:55 pm
Forum: Alpha discussion
Topic: All station upgrade options need to cost more
Replies: 2
Views: 110

Re: All station upgrade options need to cost more

Interesting. This has come up a few times, and the upgrade costs, especially the robot ones, have been increased several times during early access already. I agree that they become a bit of a no-brainer, and that the costs should possibly be ramped higher, although the reason we haven't increased th...
by cliffski
Sat Feb 10, 2018 2:23 pm
Forum: Alpha discussion
Topic: New GUI feature to help keep on top of car feature expectations...
Replies: 6
Views: 220

Re: New GUI feature to help keep on top of car feature expectations...

Another improvement to the UI. Vehicle Designer window now also lists features the AI has researched as 'common' or 'universal' which you haven't researched yet. Clicking them takes you to the relevant R&D option.
unresearched.png
unresearched.png (185.76 KiB) Viewed 167 times
by cliffski
Fri Feb 09, 2018 5:26 pm
Forum: Alpha discussion
Topic: New GUI feature to help keep on top of car feature expectations...
Replies: 6
Views: 220

New GUI feature to help keep on top of car feature expectations...

This image shows the new feature I added today. The game now highlights car features that have become common (yellow) or even universal (red) and which you have researched but NOT yet applied to specific models
missing_features.png
missing_features.png (550.06 KiB) Viewed 220 times
by cliffski
Fri Feb 09, 2018 5:26 pm
Forum: Alpha discussion
Topic: Steam reviews. Please leave us some!
Replies: 2
Views: 555

Re: Steam reviews. Please leave us some!

Awesome thankyou :D
by cliffski
Fri Feb 09, 2018 10:30 am
Forum: Alpha discussion
Topic: Are you frustrated by the limit on car export slots in terms of total output?
Replies: 6
Views: 832

Re: Are you frustrated by the limit on car export slots in terms of total output?

I hate to keep asking, is there going to be an option to direct price changed cars in the salesroom without needing to make an entirely new car model? To get rid of cars that have old and fewer options than the new models replacing it? I do want to do this, its just not the top priority right now, ...
by cliffski
Wed Feb 07, 2018 5:06 pm
Forum: Alpha discussion
Topic: Are you frustrated by the limit on car export slots in terms of total output?
Replies: 6
Views: 832

Are you frustrated by the limit on car export slots in terms of total output?

I've been doing a big experimental factory and although I did manage to 'fix' things by a long winding conveyor belt to a different lot, I was wondering if generally speaking, people playing the 'late game' find that the export slot itself is too restrictive a bottleneck? I was musing over the possi...
by cliffski
Tue Feb 06, 2018 8:09 pm
Forum: Bug Reports
Topic: Re: Current changes (pending next build)
Replies: 3
Views: 12938

Re: Current changes (pending next build)

[version 1.45] 1) [Bug] Fixed anomaly where the large battery upgrade could sometimes still require a small battery per car as well. 2) [Bug] Fixed visual anomaly where previous games efficiency chart data showed up in empty area of slot efficiency chart. 3) [Bug] Fixed issue where the medium map s...
by cliffski
Mon Feb 05, 2018 5:07 pm
Forum: Alpha discussion
Topic: Updated to 1.44. Lots of balance changes
Replies: 3
Views: 994

Updated to 1.44. Lots of balance changes

Hi there! We just released build 1.44 which has a lot of balance changes, plus fixes to loading all save games. here is the complete list: 1) [Gfx] Added laser-room to sensor manufacture, and fuel-tank press to fuel tank manufacture. 2) [Bug] AI research icons for polished paintwork and aircon now s...
by cliffski
Mon Feb 05, 2018 12:12 pm
Forum: Suggestions
Topic: Production Schedule Suggestion
Replies: 1
Views: 734

Re: Production Schedule Suggestion

I agree this does suck... its on my list

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