Search found 7995 matches

by cliffski
Sun Dec 10, 2017 8:51 am
Forum: Alpha discussion
Topic: Latest developer video
Replies: 0
Views: 18

Latest developer video

Enjoy!
by cliffski
Tue Dec 05, 2017 4:12 pm
Forum: Suggestions
Topic: "Off-grid" achievement
Replies: 3
Views: 142

Re: "Off-grid" achievement

Very interesting idea. I guess we could have a much more hardcore power achievement, that's off grid plus a power output that never drops below a level, for much later in the game.
by cliffski
Tue Dec 05, 2017 4:10 pm
Forum: Suggestions
Topic: Quality control, Warranty, work and Higher quality cars
Replies: 2
Views: 122

Re: Quality control, Warranty, work and Higher quality cars

I definitely want to introduce this at some point. I love the idea of choosing to use low quality or cheaper machinery in various places, and I am attracted to the idea of quality control places with an area of effect, to add to the fun of decent layouts :D. Its on my long term plan, which actually ...
by cliffski
Tue Dec 05, 2017 4:09 pm
Forum: Suggestions
Topic: Ui scale/text
Replies: 2
Views: 110

Re: Ui scale/text

Its on my long term list. the game has a ton of code in it already to try and not hardcode things to a specific font size, although it probably still involves a ton of work, because then every single UI element becomes the wrong size...and its just a nightmare. Its only really possible to do a total...
by cliffski
Tue Dec 05, 2017 4:07 pm
Forum: Alpha discussion
Topic: Latest developer video blog (new car design screen)
Replies: 3
Views: 185

Re: Latest developer video blog (new car design screen)

Yeah I keep doing that. I've finally learned how to use movie studio to check where it thinks the end of a video is... :(
by cliffski
Tue Dec 05, 2017 4:05 pm
Forum: Alpha discussion
Topic: Changed the layout for the car design screen
Replies: 6
Views: 217

Re: Changed the layout for the car design screen

I guess I could re-use some of the layout for that screen when you have researched a new tech (which shows you each car type and asks you to tick which to apply it to). It could be brought up by clicking some icon on each car feature perhaps?
by cliffski
Tue Dec 05, 2017 4:03 pm
Forum: Alpha discussion
Topic: Latest developer blog video (Emissions!)
Replies: 5
Views: 128

Re: Latest developer blog video (Emissions!)

Yeah what a fool, everyone has pointed this out :D The pressure of recording a video I guess!
by cliffski
Tue Dec 05, 2017 4:02 pm
Forum: Alpha discussion
Topic: What am I doing wrong? Please help!
Replies: 10
Views: 1224

Re: What am I doing wrong? Please help!

As they guy programming the games rendering and Ai, those images are both beautiful and terrifying :D
by cliffski
Tue Dec 05, 2017 1:37 pm
Forum: Bug Reports
Topic: Re: Current changes (pending next build)
Replies: 4
Views: 10952

Re: Current changes (pending next build)

[version 1.41] 1) Design scheduler window now has plus and minus buttons as well as allowing text edit. 2) The 'new' that flashes on and off for slots is now disabled if those slots were already unlocked at the game start. 3) Fixed bug where you would get an error notice if a conveyor belt went rig...
by cliffski
Sun Dec 03, 2017 3:32 pm
Forum: Alpha discussion
Topic: Latest developer blog video (Emissions!)
Replies: 5
Views: 128

Latest developer blog video (Emissions!)

Enjoy!:

by cliffski
Sat Dec 02, 2017 4:03 pm
Forum: Bug Reports
Topic: Emission Check
Replies: 6
Views: 179

Re: Emission Check

Hold on, you dont both happen to have GoG builds do you? Or if you have Humble builds, can you reinstall them? I found a crash bug relating to this just after I released 1.40 and uploaded fixed exes (but not to GoG yet) which have the same version number. If you NEVER zoom in on the map to see the c...
by cliffski
Sat Dec 02, 2017 3:49 pm
Forum: Bug Reports
Topic: Emission Check
Replies: 6
Views: 179

Re: Emission Check

Hmmm, I will try to reproduce this...
by cliffski
Sat Dec 02, 2017 3:45 pm
Forum: Alpha discussion
Topic: Updated to build 1.4 (30th november)
Replies: 10
Views: 465

Re: Updated to build 1.4 (30th november)

It definitely doesn't, I just double-checked with a new game, it might be some bug relating to games already in progress :( I cant reproduce any issues with it at the moment.
by cliffski
Fri Dec 01, 2017 5:28 pm
Forum: Alpha discussion
Topic: Updated to build 1.4 (30th november)
Replies: 10
Views: 465

Re: Updated to build 1.4 (30th november)

Hi, you dont 'have' to use the new QA 3-part system, the old one works fine, it just now has three subtasks (you can see if you click on it as it is running). Does that explain things?
by cliffski
Fri Dec 01, 2017 11:07 am
Forum: Alpha discussion
Topic: Updated to build 1.4 (30th november)
Replies: 10
Views: 465

Re: Updated to build 1.4 (30th november)

Hi, humble definitely has version 1.4, maybe requesting a new download link from their site updates old copies? if not do let me know and I shall investigate further. There is a slight bug in the new version in that stuff that has already passed through QA but not yet been exported in a save game, w...

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