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by cliffski
Mon Nov 20, 2017 5:29 pm
Forum: Alpha discussion
Topic: Opinions wanted on GUI change...
Replies: 3
Views: 18

Opinions wanted on GUI change...

I'm thinking of changing part of the GUI and welcome your views...
http://positech.co.uk/cliffsblog/2017/1 ... i-rethink/
Thoughts?
by cliffski
Sun Nov 19, 2017 3:15 pm
Forum: Alpha discussion
Topic: Latest developer blog video
Replies: 4
Views: 42

Latest developer blog video

Enjoy!
by cliffski
Sat Nov 18, 2017 3:43 pm
Forum: Bug Reports
Topic: [BUG 1.38] Predictive Stock Control causes resource waits
Replies: 3
Views: 41

Re: [BUG 1.38] Predictive Stock Control causes resource waits

Well thats way easier said than done! in real factories, they know the exact order of the cars, but in the game, you can have branches and lines joining, and the player can make all kinds of changes!
The idea behind PSC is simply to reduce the wait between using resources, and the next batch arriving.
by cliffski
Sat Nov 18, 2017 3:03 pm
Forum: Bug Reports
Topic: [BUG 1.38] Predictive Stock Control causes resource waits
Replies: 3
Views: 41

Re: [BUG 1.38] Predictive Stock Control causes resource waits

Hmm interesting. TBH I might remove predictive stock as an option for the multi-task slots, as its really not designed to be used on them to be honest. All it does actually is use the resources right away, at the start of the process, rather than the end, which enables new stock to be ordered earlie...
by cliffski
Sat Nov 18, 2017 2:59 pm
Forum: Bug Reports
Topic: [Fixed 1.39][Improvement] research queue
Replies: 8
Views: 145

Re: [Fixed 1.39][Improvement] research queue

No no no, you do pre-empt! dont worry, its just that the current (already running) item gets bumped back to be head of the existing queue (if any) whilst the new urgent tech gets researched :D
by cliffski
Sat Nov 18, 2017 2:53 pm
Forum: Bug Reports
Topic: [BUG 1.37] Games gets very slow
Replies: 8
Views: 185

Re: [BUG 1.37] Games gets very slow

Hello. I am also affected by this. I could tell immediately after the last update that something went wrong. When I start a new game, or change turn, the game used to be very fast, now I can even see the lines on creating the game appearing 1 by 1. Furthermore, I noticed the font of the text change...
by cliffski
Sat Nov 18, 2017 2:49 pm
Forum: Bug Reports
Topic: [Pending][Bug 1.38] Orphaned Car
Replies: 2
Views: 48

Re: [BUG 1.38] Orphaned Car

Hi, I thought I'd fixed this recently, and then tada! it appeared again in a game just after I released the latest patch. I think now, the bug might have changed so saving and loading fixes it, but obviously its still a bug and its on my list to fix today 9althought thats wishful thinking...) thanks...
by cliffski
Sat Nov 18, 2017 2:46 pm
Forum: support
Topic: No Text on Menu Screens
Replies: 2
Views: 50

Re: No Text on Menu Screens

Hi there, can you let me know the following: What language the game is set to What language windows copy you are running on. Rough specs of your PC, chip & video card memory. Is this a steam copy? if so, its currently possible to rollback: To anyone who wants to revert to the previous build (whi...
by cliffski
Fri Nov 17, 2017 2:03 pm
Forum: support
Topic: Newest update completlly broke my game.
Replies: 5
Views: 59

Re: Newest update completlly broke my game.

It looks like the voter name alignment is left in stead of center, but other than that I cant see a difference. Are you running the game on a fairly low-spec PC?
by cliffski
Fri Nov 17, 2017 10:53 am
Forum: support
Topic: Newest update completlly broke my game.
Replies: 5
Views: 59

Re: Newest update completlly broke my game.

Hi, what do you mean by the font being broken? The game uses your own system fonts, so if you play in a different language to your operating system there may be issues unless you have the language pack for that language installed.
by cliffski
Tue Nov 14, 2017 12:37 pm
Forum: Bug Reports
Topic: Re: Current changes (pending next build)
Replies: 3
Views: 10562

Re: Current changes (pending next build)

[version 1.39] 1) [GUI] Apply model changes dialog (after research) now resumes the game on closing (if it was paused by the previous dialog). 2) [Balance] Some later researchable items have higher research counts now. 3) [Bug] Fixed potential crash bug with slot picker during tutorial. 4) [GUI] Wh...
by cliffski
Tue Nov 14, 2017 12:36 pm
Forum: Bug Reports
Topic: [Fixed 1.39][Improvement] research queue
Replies: 8
Views: 145

Re: research queue

This is in the next build now :D
by cliffski
Tue Nov 14, 2017 9:52 am
Forum: Bug Reports
Topic: [BUG 1.37] Games gets very slow
Replies: 8
Views: 185

Re: [BUG 1.37] Games gets very slow

Thanks, I'm running it now. I need to run it a lot under a profiler to work out what slows down. Sounds like it gets worse over time?
by cliffski
Tue Nov 14, 2017 9:49 am
Forum: Bug Reports
Topic: [Bug 1.37] Failed to Open Save Game File Crash
Replies: 3
Views: 93

Re: [Bug 1.37] Failed to Open Save Game File Crash

Hi, I just looked into this. That save game you attached seems to load and run fine for me. It sounds like the game is crashing when it autosaves, some times. Is it possible that there is some file-system related software that could be preventing the game writing to the disk? Have you got a 'redirec...

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