Search found 7856 matches

by cliffski
Sat Sep 23, 2017 9:07 am
Forum: Bug Reports
Topic: Bug 1.30 - Conveyor next to importer shows wrong direction
Replies: 2
Views: 826

Re: Bug 1.30 - Conveyor next to importer shows wrong direction

Hmmm...how annoying. thanks for the screenshot. There is clearly something wrong with the logic code there...
by cliffski
Sat Sep 23, 2017 9:06 am
Forum: Bug Reports
Topic: [Bug 1.31] (Steam) C++ Runtime Error
Replies: 1
Views: 688

Re: [Bug 1.31] (Steam) C++ Runtime Error

Hi, this likes a new one! Have you managed to reproduce it? was the game fullscreen when you changed to another app, and what apps were they? were they fullscreen apps too?
Cheers
by cliffski
Fri Sep 22, 2017 10:55 pm
Forum: Alpha discussion
Topic: Operating profit
Replies: 3
Views: 79

Re: Operating profit

This should go in (complete with line-graph too) on Tuesday, in 1.32. I'm currently at EGX in Birmingham promoting the game, so haven't been able to do a dev video or any updates for the last few days..
by cliffski
Wed Sep 20, 2017 10:19 pm
Forum: Suggestions
Topic: Upgrade all button
Replies: 2
Views: 538

Re: Upgrade all button

Agreed, its on my todo list. its just a matter of slotting it into along with everything else.
by cliffski
Wed Sep 20, 2017 10:16 pm
Forum: Suggestions
Topic: Multiplayer
Replies: 1
Views: 19

Re: Multiplayer

It will almost certainly never happen. This is a really small developer, and multiplayer code is a world of hurt, plus you get cheating, people being offensive, and all the hell that goes with it...
by cliffski
Wed Sep 20, 2017 11:28 am
Forum: Alpha discussion
Topic: Operating profit
Replies: 3
Views: 79

Operating profit

Just testing the addition of operating profit (ignores capital expenditures) to the summary table on the finance screen. Thoughts?

screenshot_20-09-2017_12-22-54.png
screenshot_20-09-2017_12-22-54.png (71.84 KiB) Viewed 79 times
by cliffski
Tue Sep 19, 2017 6:12 pm
Forum: Bug Reports
Topic: [Pending][Bug 1.31] Prices / Bankrupt?
Replies: 1
Views: 48

Re: Bug 1.31 - Prices / Bankrupt?

I will introduce the option to take loans instead of bankruptcy in a future patch, tis simply a matter of finding time to implement it. I'm also constantly evaluating how to handle balance in the later game.
by cliffski
Sat Sep 16, 2017 12:08 pm
Forum: Alpha discussion
Topic: Cars Not Selling
Replies: 1
Views: 850

Re: Cars Not Selling

Interesting. I can have a look maybe monday or tuesday if you email me the save to cliff AT positech dot co dot uk. Do you maybe have a HUGE number of cars in stock? Are a lot of them missing tech that is now considered to be universal for their price point? Hopefully it will be obvious when I look ...
by cliffski
Sat Sep 16, 2017 11:37 am
Forum: Alpha discussion
Topic: Stockpiles: What happens to the parts when you change what is requested?
Replies: 4
Views: 647

Re: Stockpiles: What happens to the parts when you change what is requested?

Yup, if importers start becoming exporters too, I fear that the ode may collapse under its own complexity :D The reason they do not hang around is they, as you suggested, take up space and may NEVER be used. For example, if you upgrade from aircon to climate control for every car model, you will be ...
by cliffski
Thu Sep 14, 2017 7:15 pm
Forum: Suggestions
Topic: Various suggestions, and item movement needs an overhaul
Replies: 2
Views: 584

Re: Various suggestions, and item movement needs an overhaul

Thanks for this excellent list, its full of good ideas, some of which are awaiting the next patch, some of which I can add to my todo list. The whole issue of component re-ordering is way, way more involved that it appears at first glance, but its getting better (hopefully!) each update
by cliffski
Thu Sep 14, 2017 7:09 pm
Forum: Suggestions
Topic: Day Counter
Replies: 2
Views: 523

Re: Day Counter

Indeed, I must add this. Be aware that some tricks need to be employed, because the game technically supports a 1280x720 minimum res and.... 1280 really isn't that wide. I may support adding it purely for higher resolutions. Its easy to add :D
by cliffski
Thu Sep 14, 2017 4:30 pm
Forum: Suggestions
Topic: 1.31 gameplay experience and suggestions
Replies: 3
Views: 895

Re: 1.31 gameplay experience and suggestions

Thanks for all your feedback it is most helpful I do have plans to include hybrid and electric engines along with different levels of engine performance during the games time in Early Access. Regarding the clumsiness of the UI for object deletion... that is also on my todo list. I agree its pretty a...
by cliffski
Wed Sep 13, 2017 8:30 am
Forum: Alpha discussion
Topic: Stockpiles: What happens to the parts when you change what is requested?
Replies: 4
Views: 647

Re: Stockpiles: What happens to the parts when you change what is requested?

You never used to get a refund, but this changed in the latest version, although there is a chance I missed the refunds in the case of supply stockpile changes. I'll look into it.
by cliffski
Sat Sep 09, 2017 1:38 pm
Forum: Bug Reports
Topic: Re: Current changes (pending next build)
Replies: 4
Views: 9431

Re: Current changes (pending next build)

[version 1.32] 1) [Balance] The load-balancing algorithm between resource importers has been tweaked to distribute imports more widely. 2) [Bug] Fixed issue where some combined resources (like heated & folding wingmirrors) did not get pre-stocked in the necessary quantities. 3) [Simulation] Cha...
by cliffski
Fri Sep 08, 2017 12:29 pm
Forum: Alpha discussion
Topic: Importation
Replies: 7
Views: 729

Re: Importation

Yup you are right in that those numbers may need adjusting. I take it you feel that currently the load balancing is not kicking in when it should, and I suspect you are right. I may tweak that for the next update. Its been in for a while.

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