Search found 9 matches

by Nensec
Wed Oct 14, 2015 12:14 pm
Forum: Pharma Modding
Topic: [MOD TOOL] Big Pharma editor
Replies: 11
Views: 14918

Re: [MOD TOOL] Big Pharma editor

I'll be sad to say that it probably won't be released. With the news that we won't really have any point of interaction with the game for mods besides some JSON end points there isn't much to mod and therefor not much need for a mod tool to help things out for people. Maybe in his next game where mo...
by Nensec
Thu Sep 24, 2015 5:48 pm
Forum: Pharma Support
Topic: [BUG]? Drugs above 300 value not counted
Replies: 9
Views: 2743

Re: [BUG]? Drugs above 300 value not counted

It has to be unique cures.

8 == 1 == 6
by Nensec
Wed Sep 23, 2015 11:19 pm
Forum: Pharma Modding
Topic: does MOD of building data get imported?
Replies: 30
Views: 18566

Re: does MOD of building data get imported?

Oh, you just edited a .sav file with editor:true ?
by Nensec
Wed Sep 23, 2015 5:34 pm
Forum: Pharma Modding
Topic: does MOD of building data get imported?
Replies: 30
Views: 18566

Re: does MOD of building data get imported?

Yea, most of the debugging functions are shown when you hit F1 (you get a little dialog to the top right). It overlaps with the game's keybinds though, so not sure if this is something old that Tim used before adding in keybinds. Some things like F9 which instant completes a challenge, doesn't do mu...
by Nensec
Wed Sep 23, 2015 4:41 pm
Forum: Pharma Modding
Topic: does MOD of building data get imported?
Replies: 30
Views: 18566

Re: does MOD of building data get imported?

I don't know why it won't work for you, here is what I got in the config.ini and the in-game code that triggers it:
Image
by Nensec
Wed Sep 23, 2015 7:09 am
Forum: General Discussion
Topic: Turing Pharmaceuticals - is a MOD coming?
Replies: 6
Views: 12244

Re: Turing Pharmaceuticals - is a MOD coming?

Well, not being able to set your own prices makes it rather hard to accomplish a 'Martin' AI. You can't buy cheap - sell high in this game outside of lowering the prices on an ingredient, but we all know it is not until the late-late game you even get that 5th upgrade to get your ingredient 2 cheape...
by Nensec
Tue Sep 22, 2015 9:49 pm
Forum: Pharma Modding
Topic: does MOD of building data get imported?
Replies: 30
Views: 18566

Re: does MOD of building data get imported?

I got it working, you can't seem to make 'new' buildings with it just edit. Add the setting I posted above to your config.ini file (~/Big Pharma/GameData/Settings/config.ini) [DEBUG] CHEATS=1 Then once you load up the game hold left ctrl, left shift and e together to open up the editor. Type in the ...
by Nensec
Tue Sep 22, 2015 7:49 am
Forum: Pharma Support
Topic: [BUG][MAC] Ingredients - Upgradeable effect functionality
Replies: 4
Views: 1953

Re: [BUG][MAC] Ingredients - Upgradeable effect functionalit

A painkiller upgrades between 7 and 10 using an evaporator. Try pushing your cure up to 7 if it starts out at 3 or 4, or down to 10 if it starts out on 13 or 14. Then use an evaporator on it to turn it into migraine
by Nensec
Tue Sep 22, 2015 7:20 am
Forum: Pharma Modding
Topic: does MOD of building data get imported?
Replies: 30
Views: 18566

Re: does MOD of building data get imported?

Oh, you got the map editor to work? Whenever I loaded it up it never did anything besides showing me a box to fill in a name. Then again that was with version 1.00.00, haven't tried yet with current version. If you want to load up the editor you need to edit the Settings.ini file a bit to enable deb...

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