Search found 66 matches

by roidal
Thu Apr 19, 2018 5:30 pm
Forum: Bug Reports
Topic: "insufficient resources" while having enough.
Replies: 0
Views: 80

"insufficient resources" while having enough.

I think the bug mentioned here viewtopic.php?f=57&t=18843&p=86558#p86558 exists again on the newest version, but this time its only about 2%.
by roidal
Fri Apr 13, 2018 3:19 pm
Forum: Suggestions
Topic: Manufacturing Parts
Replies: 0
Views: 162

Manufacturing Parts

I would suggest to rename/change the "Valve Manufacture" to "Cylinderhead Manufacture", which is more complete than just valves.

Also iam wondering if/when we get the possibility to manufacture microchips (which are used to make engine control units) and electrical engines?
by roidal
Thu Jan 18, 2018 2:42 pm
Forum: Pharma Support
Topic: [Linux] Graphic bugs
Replies: 11
Views: 13007

Re: [Linux] Graphic bugs

NullNix wrote:I'll report this as a bug to the radeon devs.

Do you have a link to that bugreport?

Meanwhile the game crash when i try to start with software-rendering.
by roidal
Fri Aug 11, 2017 12:18 pm
Forum: Alpha discussion
Topic: Amazing game, really appreciate it - Theory of Constraints, the game!
Replies: 4
Views: 1506

Re: Amazing game, really appreciate it - Theory of Constraints, the game!

cliffski wrote:... i LOVE optimisation of code (which many coders hate doing). ...


Might be the reason why many AAA-Games with average graphic need high-end pc. ;)
by roidal
Sun Aug 06, 2017 10:39 am
Forum: Alpha discussion
Topic: [BLOG] Current Design Issues (fitting components)
Replies: 5
Views: 1109

Re: [BLOG] Current Design Issues (fitting components)

Stupid question: What if you increase stockpile only? Now each stockpile contains 16 slots, why not making it in that way that eacht slot can hold $n items of the same type? So you can keep up to 16 different items on one station, containing up to ($n * 16) items? That should be enough for many vari...
by roidal
Thu Jul 20, 2017 7:22 pm
Forum: Alpha discussion
Topic: Lets talk about balancing the price of features
Replies: 12
Views: 1912

Re: Lets talk about balancing the price of features

⋅  Electronic stability control in additional to Anti-Lock brakes ⋅  Heated windshield, steering-wheel and seats ⋅  maybe change "heater" to "block heater", since heating-system is "included" with combustion engine Little offtopic: Will we...
by roidal
Thu Jul 13, 2017 4:31 pm
Forum: Alpha discussion
Topic: Production Line Build 1.26 released
Replies: 2
Views: 4163

Re: Production Line Build 1.26 released

Still not available on gog. :(
by roidal
Fri Jul 07, 2017 4:55 pm
Forum: Bug Reports
Topic: [Outdated][Bug 1.25] 1-Hour "Capital Investment" all the time 0
Replies: 1
Views: 1114

[Outdated][Bug 1.25] 1-Hour "Capital Investment" all the time 0

1-Hour "Capital Investment" is all the time 0 so iam wondering what does it mean? Money spend for building?

PS.: Now i figured out it counts only costs of slot-upgrades. Is this by intention?
by roidal
Fri Jul 07, 2017 4:40 pm
Forum: Bug Reports
Topic: [Outdated][Bug 1.25] statistic disappearing each full hour
Replies: 1
Views: 1005

[Outdated][Bug 1.25] statistic disappearing each full hour

Statistics (like Imports) disappear each full hour when window is open. Changing the ordering makes them visible again.
by roidal
Thu Jul 06, 2017 7:14 am
Forum: Bug Reports
Topic: [Not a Bug][Bug 1.25] Make Servos, 4 pieces
Replies: 3
Views: 1235

Re: [Bug 1.25] Make Servos, 4 pieces

Maybe that should be shown to the player?

PS.: The same with employee wages. Otherwise its really hard to pre-calculate requirements and costs. :)
by roidal
Sat Jul 01, 2017 6:41 am
Forum: Bug Reports
Topic: [Not a Bug][Bug 1.25] Make Servos, 4 pieces
Replies: 3
Views: 1235

[Not a Bug][Bug 1.25] Make Servos, 4 pieces

It seems that "Make Servos" produce up to 4 servos at once using 2 steel.
by roidal
Sat Jul 01, 2017 5:50 am
Forum: Bug Reports
Topic: [Fixed 1.26][Bug 1.25] special-item description at wrong layer
Replies: 1
Views: 960

[Fixed 1.26][Bug 1.25] special-item description at wrong layer

When you open a window (for example "Car Stock/Sales") in front of a station with special-items (like led/xenon-lights, start/stop-engine) you still be able to activate the description of these which then overlap current window.
productionline.png
productionline.png (1.4 MiB) Viewed 960 times
by roidal
Sat Jul 01, 2017 5:40 am
Forum: Bug Reports
Topic: [Fixed 1.26][Bug 1.25] Make Engine Block in wrong submenu
Replies: 1
Views: 1031

[Fixed 1.26][Bug 1.25] Make Engine Block in wrong submenu

"Make Engine Block" should be within "Make Engine Assembly" if iam not wrong.
by roidal
Fri Jun 30, 2017 4:54 pm
Forum: Bug Reports
Topic: [Fixed 1.30][Bug 1.27 Steam] Robot animation
Replies: 9
Views: 2489

Re: [Bug 1.21 Steam] Robot animation

nutbarz wrote:Still, in 1.25?


Yes.

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