Search found 239 matches

by SCHMID6SIG
Thu Nov 05, 2015 9:18 pm
Forum: Pharma Support
Topic: Research-screen – no machine count visible.
Replies: 5
Views: 2025

Re: Research-screen – no machine count visible.

OK, ... The only upgrade that I felt really warranted knowing the machine count is the process cost, so that's the one it's attached to. I hope that makes sense and you agree with my reasoning. Well, I could see some value in know thing # of machines that are NOT process cost (like some of the upgr...
by SCHMID6SIG
Sun Nov 01, 2015 10:02 pm
Forum: General Discussion
Topic: Release Notes Update
Replies: 1
Views: 2341

Release Notes Update

The Release Notes at the top of this forum are usually updated when a new release comes out... but not this time for some reason.
by SCHMID6SIG
Sun Nov 01, 2015 10:01 pm
Forum: Pharma Support
Topic: Research-screen – no machine count visible.
Replies: 5
Views: 2025

Re: Research-screen – no machine count visible.

I can see the machine counts (in both the upgrade hover and the right panel) for all machines on windows platform, with the exception of the 4 makers. I don't see counters for them.
by SCHMID6SIG
Sun Nov 01, 2015 9:52 pm
Forum: General Discussion
Topic: conditional-belt
Replies: 4
Views: 2900

Re: conditional-belt

I've seen others ask for similar and while I haven't heard anything about that being implemented, you can accomplish something (sort of) similar with the new (directional) "Fixed" belts, by being careful with the spacing/timing. I've colored the 4 fixed belts in the 2 loops in this example...
by SCHMID6SIG
Mon Oct 26, 2015 9:41 pm
Forum: Pharma Support
Topic: Well, the game technically supports it
Replies: 1
Views: 1535

Re: Well, the game technically supports it

Directional Belts (announced in last week's vlog) should allow you to do just this.
by SCHMID6SIG
Fri Oct 16, 2015 7:08 pm
Forum: Pharma Modding
Topic: [Mod] (WIP) SIN Advanced Belts
Replies: 5
Views: 3958

Re: [Mod] (WIP) SIN Advanced Belts

Directional Belts are coming!!! Tim's latest Vlog (VLOG #25) discusses the next patch having a new "machine" under auxiliary that will allow us to modify a placed belt so that they are "directional" (as opposed to the default "deterministic".) at the 4:20 mark, 'fixed b...
by SCHMID6SIG
Wed Oct 14, 2015 2:55 pm
Forum: Pharma Support
Topic: Side effect mysteriously disappears
Replies: 4
Views: 1733

Re: Side effect mysteriously disappears

Maybe the Tutorials don't actually show removing side effects, but they do show the hover-over fro upgrading cures (which is similar).

Tutorial #3 appears to be broken for me (doesn't advance when I purchase factory plot).
by SCHMID6SIG
Wed Oct 14, 2015 2:43 pm
Forum: Pharma Support
Topic: Side effect mysteriously disappears
Replies: 4
Views: 1733

Re: Side effect mysteriously disappears

Hovering over a side effect will show the concentration range and machine needed to remove it. Much in the same way that hovering over a cure will show the conditions for upgrading it. Note that not all side effects can be removed. If it can not, the hover-over will say "cannot be removed"...
by SCHMID6SIG
Sat Oct 10, 2015 2:41 pm
Forum: Pharma Support
Topic: [BUG]WIN]v1.02.00 freezes on loading
Replies: 6
Views: 1916

Re: [BUG]WIN]v1.02.00 freezes on loading

I guess I only needed to move the /MyGames/BigPharma folder back to get everything restored.

Would still like to know where the game stores current version.
by SCHMID6SIG
Sat Oct 10, 2015 2:32 pm
Forum: General Discussion
Topic: Turing Pharmaceuticals - is a MOD coming?
Replies: 6
Views: 3749

Re: Turing Pharmaceuticals - is a MOD coming?

Jackeea wrote:Does this count?

Close enough, in my book.
by SCHMID6SIG
Sat Oct 10, 2015 2:25 pm
Forum: Pharma Support
Topic: Side effect mysteriously disappears
Replies: 4
Views: 1733

Re: Side effect mysteriously disappears

side effects can be removed in some cases.

"Causes fatigue" is removed when passed into agglomerator when concentration is between 0 and 5.
You had concentration=5 - it was removed.
by SCHMID6SIG
Fri Oct 09, 2015 4:14 pm
Forum: Pharma Support
Topic: [BUG]WIN]v1.02.00 freezes on loading
Replies: 6
Views: 1916

Re: [BUG]WIN]v1.02.00 freezes on loading

I was able to get v1.02.00 to successfully run by reinstalling from a "BigPharma_Installer" I had downloaded previously. (23 Aug date) - I should've just gone to HumbleBumble for latest. Unfortunately that made me go through several download and update steps, rather than just go directly t...
by SCHMID6SIG
Thu Oct 08, 2015 9:50 pm
Forum: Pharma Support
Topic: [BUG]WIN]v1.02.00 freezes on loading
Replies: 6
Views: 1916

Re: [BUG]WIN]v1.02.00 freezes on loading

putting a back up copy of scenarios.data in place fixed the problem, but I think that means I don't have the new re-balance on several challenges.
by SCHMID6SIG
Thu Oct 08, 2015 9:45 pm
Forum: Pharma Support
Topic: [BUG]WIN]v1.02.00 freezes on loading
Replies: 6
Views: 1916

Re: [BUG]WIN]v1.02.00 freezes on loading

output_log.txt has:
IsolatedStorageException: Could not find file "C:\Program Files (x86)\Big Pharma\Big Pharma_Data\GameData\scenarios.data".

I'm assuming that's not good. No clue as to why I don't have that file.
by SCHMID6SIG
Thu Oct 08, 2015 9:40 pm
Forum: Pharma Support
Topic: [BUG]WIN]v1.02.00 freezes on loading
Replies: 6
Views: 1916

[BUG]WIN]v1.02.00 freezes on loading

just downloaded v1.02.00 (PC-WIN) and it freezes when loading (about 50% mark - I think that is where it normally would punt if a MOD was involved).

I can't recall if I had a MOD used last time I ran it, but will probably just clear everything out and try again.

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