Search found 15 matches

by unknownhumanoid
Mon Oct 20, 2014 9:52 am
Forum: GSB2 Gratuitous Discussion
Topic: Official teaser trailer released...
Replies: 10
Views: 2162

Re: Official teaser trailer released...

I think the ships look very bad. Way too many and strong colors. It's like a croud of round shapes with absolutely no style whatsoever. It looks like an oldish bad Sci fi for kidds. It makes no sense. On top of that, the total freedom of ship customization will allow ppl to create even more stupid l...
by unknownhumanoid
Thu Jul 17, 2014 7:19 am
Forum: GSB2 Gratuitous Discussion
Topic: New Ship Design Screen
Replies: 35
Views: 7677

Re: New Ship Design Screen

It'd be nice if you add the stats of the ship to be automaticly desplayed somewhere, like shield strenght&resistance, armor, hitpoins and DPS maybe. :)
by unknownhumanoid
Sun Jul 13, 2014 11:07 am
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366261

Re: [MOD] Praetorian Industries v1.2b

typing mistake :))
by unknownhumanoid
Sat Jul 12, 2014 9:52 pm
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366261

Re: [MOD] Praetorian Industries v1.2b

I've made allot of tests already. Same fitting on several ships. 1 Crossbow Artillery, the rest Arbalest Artillery, 1 Target Booster, etc. On a half of budget, a group of 6 Centuria destroyers obliterated the Rebel fleet very easy! So I dropped the dps half again! Still destroyed the fleet but 1 or ...
by unknownhumanoid
Sat Jul 12, 2014 3:26 pm
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366261

Re: [MOD] Praetorian Industries v1.2b

Thx for the feedback! :D I didn't expect you will even take my changes in consideration :P. I just saw the scrips and than I was just thinking I can do something considered standard for a balance. I've posted some sugestions about these things in the GBS 2.0 forum also: http://positech.co.uk/forums/...
by unknownhumanoid
Sat Jul 12, 2014 10:28 am
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366261

Re: [MOD] Praetorian Industries v1.2a

Lol I fixed it! Check this out! 1. make destroyer price 2x (this will not change much). 2. make destroyer price bonus -80% . 2. make all destroyer modules between 1000 and 2500 price. Still not worth to use them on other ships, and this will make actually the price of a module to go between 200 and ...
by unknownhumanoid
Sat Jul 12, 2014 9:41 am
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366261

Re: [MOD] Praetorian Industries v1.2a

Damn! I'll do it myself. There are so many flaws in the balance of damage/range/tracking. I don't know if you calculated the dps of these weapons, but some of them have 13, some 166. (the leviathan weapons have 130). Some weapons are out of scale and some underpowered. Seems that is easy to configur...
by unknownhumanoid
Fri Jul 11, 2014 11:02 pm
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366261

Re: [MOD] Praetorian Industries v1.2a

I know it sounds like critic but other things occurred to me also ^^ And I don't believe in honor and I don't wanna die for it. lol 1. The tracking speed of some guns are ludicrous. You have artillery with better tracking speed than fighter lasers. It's like hunting ducks with the 125mm cannon. But ...
by unknownhumanoid
Fri Jul 11, 2014 6:27 pm
Forum: GSB2 Gratuitous Discussion
Topic: The official GSB 2.0 gameplay discussion thread
Replies: 163
Views: 65119

Re: The official GSB 2.0 gameplay discussion thread

I’d like to discuss some topics about the game further (beware, long post, but interesting). These are some ideas I created some time ago and I wanted, but I didn’t have the chance, to develop a game or to work on one in order to implement them. TANKING, DAMAGE & BALANCE TANKING So we have two t...
by unknownhumanoid
Fri Jul 11, 2014 9:41 am
Forum: Gratuitous Modding
Topic: [MOD] Praetorian Industries v1.2b
Replies: 1612
Views: 366261

Re: [MOD] Praetorian Industries v1.2a

I've been playing this mod for a few days and it's overall great. The only problem is that destroyers are too cheap. I've made some sniper ones with the 1700-1800 range which cost about 450 - the cost of a corvette fighter?! Some cruisers cost around 4500 and bring around 13 guns into the battle. Ho...
by unknownhumanoid
Thu Jul 10, 2014 3:03 pm
Forum: Gratuitous Modding
Topic: [MOD] **Classic Dreadnoughts** now in service!
Replies: 209
Views: 122369

Re: [MOD] **Classic Dreadnoughts** now in service!

What about Swarm, Tribe, Nomads, Parasites, and Order dreadnoughts? Will they be included in a future version? I'd like to play them so hard :D
by unknownhumanoid
Wed Jul 09, 2014 12:57 pm
Forum: GSB2 Gratuitous Discussion
Topic: The official GSB 2.0 gameplay discussion thread
Replies: 163
Views: 65119

More race specific modules?

Including more race-specific modules and weapons than GSB1 had would make GSB2 more interesting. I really dont want GSB2 to go live without this. Currently it feels like no matter which GSB1 race you pick, you actually play the same race with extremely small differences except the look of the ships....
by unknownhumanoid
Wed Jul 09, 2014 11:06 am
Forum: Suggestions
Topic: RAMMING SPEED! - Colliding ships
Replies: 3
Views: 8371

Re: RAMMING SPEED! - Colliding ships

I don't like it. This is not a game intended for steering ships as if you are in a First-Person Shooter, and (even as an option) your feature could be very frustrating. The ships must already know how to fly safely, not to mention GSB is not a true 3D game. My purpose in gameplay is to build a good ...
by unknownhumanoid
Wed Jul 09, 2014 11:00 am
Forum: GSB2 Gratuitous Discussion
Topic: The official GSB 2.0 gameplay discussion thread
Replies: 163
Views: 65119

New Fighter & Carrier Features

I saw this idea on the forum. It is already mentioned, but I'd like to add sugestions about how it might be implemented more effectively. - Fighters can be brought into battles not just aboard carriers, but also inside other bigger ships' cargo spaces, because fighter range is small and they need fu...
by unknownhumanoid
Wed Jul 09, 2014 10:15 am
Forum: GSB2 Gratuitous Discussion
Topic: The official GSB 2.0 gameplay discussion thread
Replies: 163
Views: 65119

Re: The official GSB 2.0 gameplay discussion thread

Hi. First I want to say I'm new here and I like this game very much. I've been playing it for months and I'm very exited about the second one!!! :D I have some ideas how you can definitely improve the gameplay, keeping the original idea. I must note that I've played EVE Online for some years (quitti...

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