Search found 18 matches

by JakeShifter
Thu Apr 23, 2015 4:38 am
Forum: GSB2 Gratuitous Discussion
Topic: Grid mode in the ship builder seems broken?
Replies: 1
Views: 574

Grid mode in the ship builder seems broken?

When i use Snap to Grid in the visuals builder, the pieces jump to weird places and never align correctly.
Is there a proper "mirror mode" that i can use for symmetry?
by JakeShifter
Thu Feb 26, 2015 6:10 am
Forum: GSB2 Modding Galaxy
Topic: How openly will GSB2 support mods?
Replies: 7
Views: 3651

How openly will GSB2 support mods?

I know GSB1 had great support for mods, and they were relatively easy to make. With the different style of ship in this game, how much more difficult will it be to make new ones via a mod? Will we need 3d modeling programs to make use of the new lighting effects? How easy will it be to make new effe...
by JakeShifter
Wed Jan 14, 2015 8:20 pm
Forum: GSB2 Gratuitous Discussion
Topic: Website updated at last!
Replies: 1
Views: 640

Re: Website updated at last!

New website is pretty cool, chief
Keep up the good work!
by JakeShifter
Wed Jan 14, 2015 7:40 pm
Forum: GSB2 Gratuitous Discussion
Topic: Solution for the "Broadside" order mechanic?
Replies: 2
Views: 915

Solution for the "Broadside" order mechanic?

As an avid player of EVE Online and Kerbal Space Program, i know quite a bit about orbiting. In orbits where newtonian physics don't quite apply like EVE, one side of your ship is consistently facing the enemy, because in order to remain in orbit you must continually burn prograde. An "Orbit&qu...
by JakeShifter
Sun Dec 22, 2013 1:01 am
Forum: Gratuitous Modding
Topic: Eve-online mod, Caldari and Gallente done
Replies: 193
Views: 64751

Re: Eve-online mod, Caldari and Gallente done

Since Rubicon the background images are different for each race specific ship in the preview window so the lighting on Amarr and Minmatar ships will be different, amarr being greatly brightly. but just send me a list of the ships you need i will work my magic. I can also get some Sansha, Guristas, A...
by JakeShifter
Tue Oct 15, 2013 5:13 pm
Forum: Suggestions
Topic: Ground ops within GSB, and scenario suggestion
Replies: 7
Views: 10097

Re: Ground ops within GSB, and scenario suggestion

It's a good idea with one major flaw - the game is about gratuitous SPACE battles :P I think ground ops would be cool but much harder to code for, basically Cliffski would have to add GTB as a meta-game with different sprites. Additionally, with a bunch of ground troops, tanks, artillery batteries e...
by JakeShifter
Tue Oct 15, 2013 5:03 pm
Forum: Suggestions
Topic: [=- Master Wish List -=] GSB 2.0
Replies: 58
Views: 48617

Re: [=- Master Wish List -=] GSB 2.0

Dear Cliffski I have been a very good boy this year. Here's what i would like for GSB2.0day. 1. Cloaking breaks target locks, so cloaking in the middle of a firefight to repair is a viable option once more 2. Ramming, ship collisions (i made a topic about this) 3. "Broadside" guns and &quo...
by JakeShifter
Tue Oct 15, 2013 4:40 pm
Forum: Gratuitous Modding
Topic: Eve-online mod, Caldari and Gallente done
Replies: 193
Views: 64751

Re: Eve-online mod, Caldari and Gallente done

Lonestar... Have you thought about actually just using top-down pictures of the actual in-game ships? Per ship, if you have an account, would entail openning it up in the preview window, taking a top-down picture, then pringing that pic to a image modification program like photoshop and removing th...
by JakeShifter
Wed Oct 09, 2013 11:21 pm
Forum: Support
Topic: Disabling a certain race crashes my game
Replies: 3
Views: 1763

Re: Disabling a certain race crashes my game

To re-lock any race once again: - Head to: \My Documents\My Games\GratuitousSpaceBattles - open the file unl.dat with a text editor - somewhere in that list should be " unitviral " - find and delete it. All done :) Thanks mate No hard feelings, it's just.. I WAS SWAMPED IN VIRALS >_<'
by JakeShifter
Tue Oct 08, 2013 9:55 pm
Forum: GTB modding
Topic: Multiple Turrets per Tank?
Replies: 7
Views: 12117

Re: Multiple Turrets per Tank?

If you need mutltiple turrets that badly, buy the other Gratuitous game. There's enough turrets there to BBQ the sun.
by JakeShifter
Tue Oct 08, 2013 9:50 pm
Forum: Support
Topic: Disabling a certain race crashes my game
Replies: 3
Views: 1763

Disabling a certain race crashes my game

I have, among many, the wonderful Uni-T mod, and only recently have i unlocked the "viral" sub-race. Thing is, there's simply too many ships in this race and i need to un-have it. Not delete the mod, mind you, just set it so that i DONT have Virals anymore. I still want the primes and the ...
by JakeShifter
Tue Oct 08, 2013 6:54 pm
Forum: Gratuitous Modding
Topic: Eve-online mod, Caldari and Gallente done
Replies: 193
Views: 64751

Re: Eve-online mod, Caldari and Gallente done

Lonestar... Have you thought about actually just using top-down pictures of the actual in-game ships? Per ship, if you have an account, would entail openning it up in the preview window, taking a top-down picture, then pringing that pic to a image modification program like photoshop and removing the...
by JakeShifter
Tue Oct 08, 2013 12:30 am
Forum: Suggestions
Topic: RAMMING SPEED! - Colliding ships
Replies: 3
Views: 8352

RAMMING SPEED! - Colliding ships

A feature that i think needs to be implemented is "ship collision". Basically, a check-box on the map screen or challenge setup screen dictates whether collision will be enabled for that scenario. Collision would only be between ships of opposite teams - cluster all you want, just be worri...
by JakeShifter
Tue Oct 08, 2013 12:21 am
Forum: Suggestions
Topic: dishonourable gameplay---Honour earned 0
Replies: 4
Views: 8289

Re: dishonourable gameplay---Honour earned 0

The system is actually really simple. Look at the point limit for that scenario. whatever points you DONT use, you get in honor points at the end if you win.
by JakeShifter
Tue Oct 08, 2013 12:19 am
Forum: Suggestions
Topic: IRC Chat is a must!
Replies: 2
Views: 7327

Re: IRC Chat is a must!

The problem is that currently there's no real-time interaction between players anyway. Likely before this were to be implemented, we would have a system where two people allign their fleets SIMULTANEOUSLY for battle. Fighting in "real time" would facilitate real time communication, whereas...

Go to advanced search