Search found 97 matches

by jupiter6
Sat Apr 12, 2014 2:39 am
Forum: GSB2 Gratuitous Discussion
Topic: The official GSB 2.0 gameplay discussion thread
Replies: 163
Views: 65258

Re: The official GSB 2.0 gameplay discussion thread

Cliff, aren't there already multiple threads dedicated to this topic? Darkstar076 went so far as to helpfully compile them into one thread. Does that mean they get ignored? I'm mystified as to why you felt the need to start yet another.
by jupiter6
Thu Mar 06, 2014 11:48 am
Forum: Gratuitous Space Battles
Topic: Look familiar?
Replies: 11
Views: 6321

Re: Look familiar?

- More in depth 4x Campaign ? - Single Player Campaign where you start as a lowly captain ? - <<Insert wishlist here>> Actually, I hope it doesn't get too 4x, or we are given the option. Sometimes I just want to watch ships blasting each other without much thought for credits and shipyards. Remembe...
by jupiter6
Wed Mar 05, 2014 1:31 am
Forum: Gratuitous Space Battles
Topic: Look familiar?
Replies: 11
Views: 6321

Re: Look familiar?

I've been thinking about getting into miniatures, as I'm running surface RT and cannot play GSB at the moment. Some of his miniatures are very expensive! Ever since ebay started we've had all these silly online prices: $3.26, $7.01.. Why? Anyway, he has some great designs. I wonder if he'll be desig...
by jupiter6
Mon Feb 17, 2014 11:35 pm
Forum: Suggestions
Topic: Firing arcs - for GSB 2
Replies: 33
Views: 22848

Re: Firing arcs - for GSB 2

If we do have firing arcs In GSB 2 there better be away to enhance the controls of the ship so you can take advantage of those arcs. Having a ship randomly engaging different targets without concern of which weapons can fire would be a disaster. Good point. A simple quick fix would be to code the A...
by jupiter6
Wed Feb 05, 2014 2:14 am
Forum: Suggestions
Topic: RAMMING SPEED! - Colliding ships
Replies: 3
Views: 8389

Re: RAMMING SPEED! - Colliding ships

An excellent idea that adds another dimension to the game. I think the ramming ship should take some damage too - they can only impact so many times before they themselves are destroyed. You could have some great kamikaze style battles there - add an option where a ship will ram another ship after t...
by jupiter6
Wed Feb 05, 2014 1:47 am
Forum: Suggestions
Topic: Campaign specific modules
Replies: 1
Views: 5631

Re: Campaign specific modules

I like the idea of the long range repairs. You could link those to resources available on a planet -the more resources means more repairs are possible. I think there should be a limit to how much can be repaired without going to a shipyard - eg. heavy weapons and engines can only be repaired in a sh...
by jupiter6
Wed Feb 05, 2014 1:44 am
Forum: Suggestions
Topic: Firing arcs - for GSB 2
Replies: 33
Views: 22848

Firing arcs - for GSB 2

I havea suggestion for the firing arcs of weapons. Currently in GSB all weapons have a 360 degree firing arc, which would indicate that all weapons are located on the highest or lowest point in the ship. There have been requests (and I myself have attempted to implement through modding) a limited fi...
by jupiter6
Tue Feb 04, 2014 12:40 am
Forum: Suggestions
Topic: Ground ops within GSB, and scenario suggestion
Replies: 7
Views: 10131

Re: Ground ops within GSB, and scenario suggestion

It's a good idea with one major flaw - the game is about gratuitous SPACE battles :P On the other hand, a game that could LINK to GSB but be it's own ground fighting game like GTB but in the future would be perfect. That's what I meant but didn't state it very clearly. At the start of the campaign,...
by jupiter6
Mon Dec 16, 2013 10:37 pm
Forum: Gratuitous Space Battles
Topic: GSB 2 - Brief Speculations
Replies: 13
Views: 10006

Re: GSB 2 - Brief Speculations

Cliff, do you have any news about this yet?
by jupiter6
Tue Jun 25, 2013 3:02 am
Forum: Gratuitous Modding
Topic: Star Blazers 2013
Replies: 38
Views: 17427

A quick update

HI all, As this has been dormant for a while, I thought I would update everyone. To be honest, what I thought was going to be a collaboration sadly turned out not to be. I was pretty much shut out, got busy with other things and then this project fell off the radar. Taking in to account that develop...
by jupiter6
Tue Apr 16, 2013 8:54 am
Forum: GSB2 Gratuitous Discussion
Topic: If ever there was a strong case for GSB2, this is it.
Replies: 29
Views: 20451

Re: If ever there was a strong case for GSB2, this is it.

Gentlemen, I thank you for your contributions, however I feel that specific feature requests would be more effective if they were posted in the already existing threads dedicated to that very purpose. My original intention was for discussion of whether GSB1 discussions have run their course, and whe...
by jupiter6
Sat Apr 13, 2013 6:09 am
Forum: GSB2 Gratuitous Discussion
Topic: If ever there was a strong case for GSB2, this is it.
Replies: 29
Views: 20451

If ever there was a strong case for GSB2, this is it.

Things have got awfully quiet around here, have we run out of things to discuss? Have we explored and discussed every nook and cranny that there is in the game? ARe the available mods not stoking the creative boilers any more?

I think we need GSB2 to get our blood pumping again.

Your thoughts?
by jupiter6
Thu Apr 11, 2013 12:12 pm
Forum: Gratuitous Modding
Topic: Star Blazers 2013
Replies: 38
Views: 17427

Re: Star Blazers 2013

Ok guys - here's where we are at: Tater: Coding Flavoredpickle: Graphics - Definitely Gamilons, Whether to redo EDF or not needs to be decided on. jupiter6. Don't know any more. General feel of mod: No shields (possibly a variation of the GSB shield though), but very powerful weapons. Fighters play ...
by jupiter6
Thu Apr 11, 2013 2:17 am
Forum: Gratuitous Modding
Topic: Star Blazers 2013
Replies: 38
Views: 17427

Re: Star Blazers 2013

Watched the SBY2199 episode last night with the subspace submarine. Cloaking can definitely work for this mod. Since in SBY they are "specialty" craft instead of just thrown on every ship, I think I will aim for making it VERY power hungry for each size, plus very expensive. In return, th...

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