Search found 3 matches

by esv
Wed Dec 14, 2011 11:15 pm
Forum: Linux Support
Topic: Immediate Segfault [Linux x86]
Replies: 67
Views: 53883

Re: Immediate Segfault [Linux x86]

I was actually more interested in you running ldd on the .so files packaged with the game... libcurl.so.3: linux-gate.so.1 => (0xb7838000) libidn.so.11 => /usr/lib/libidn.so.11 (0xb77c1000) libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0xb77bd000) libz.so.1 => /lib/libz.so.1 (0xb77a7000) libc.so.6 =...
by esv
Wed Dec 14, 2011 7:39 pm
Forum: Linux Support
Topic: Immediate Segfault [Linux x86]
Replies: 67
Views: 53883

Re: Immediate Segfault [Linux x86]

Not sure it's a library problem though I have a feeling it's some stupid config option in X where we just need to flip a single boolean. I ldd-ed mine, and the only differences are libGL related (I have an ATI Radeon HD 4650 and I'm using the fglrx drivers). 2c2 < libGL.so.1 => /usr/lib/fglrx/libGL...
by esv
Tue Dec 13, 2011 10:31 pm
Forum: Linux Support
Topic: Immediate Segfault [Linux x86]
Replies: 67
Views: 53883

Re: Immediate Segfault [Linux x86]

I'm having the same issue with Ubuntu 10.04 LTS x86, Humble Bundle #4, GSB version "1:56:0". A quick run in gdb yields: Program received signal SIGSEGV, Segmentation fault. 0x0838dc5d in D3DXCreateTextureFromFileEx(IDirect3DDevice9*, char const*, unsigned int, unsigned int, unsigned int, u...

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