Holy crap I am so tired…and the stressful bit has only just started. Now we get all the tech support queries, and the stress about whether or not people like it, and the ARGHHHHH. And that comes after me and Jeff were both up scarily late panicking about the weirdest bug imaginable before we finally found it and uploaded the final builds at about 1AM, only for me to discover installer issues and other silliness that meant re-uploading it all again in a panic this morning. ARGHHHH.

But now…Democracy 3 africa is on sale. YAY!

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You can get it from the humble store, by humble widget or from steam. GoG will come tomorrow. Its PC/OSX, and its in English French and German. If you have Democracy 3 already, and any of the DLC, that DLC will magically (crosses fingers) work with Democracy 3:Africa. You don’t need to buy it again. D3:Africa is an EXPANDALONE! Meaning you do not need D3 to play it, or buy it.

Sheesh. I leave you with quill18s first lets play of the game. There are many many more out there, and there are people streaming it on twitch and arghhh… must keep an eye on all the unbelievably immature and racist posts on the steam forums… ho hum.

To everyone who buys the game, thanks we really appreciate it. I’d love other developers to realize you can set a game in Africa and people WILL buy it.

Most indie devs make games at a slower rate than me, and have been around a lot less time than me (except jeff vogel, obv.). A lot of devs therefore have not gone through the ‘release a game’ phenomena that much. I’ve gone through it a lot, and would like to offer up a view into how it feels for those who haven’t done it yet, or aren’t in the industry, but are gamers.

A few points to consider:

  1. I’ve released tons of games, so I’m very experienced at this.
  2. I’m not risking a lot financially in percentage terms. If my next game flops, it will not impact my lifestyle at all.
  3. I’ve had some big hit games. I can always point to them. The next game launch will not ‘define’ me.
  4. My next game (Democracy 3:Africa) is an expand-alone to an existing ‘franchise’ thats sold extremely well. It has good name recognition.

So on the surface of it, I shouldn’t be stressed about Tuesday’s launch at all right?

Ha. Fuck that.

I am very stressed, partly because I seem to take everything way too seriously, and partly for deep psychological reasons that would take too long to go into, but basically equate to having an in built need to prove people wrong. I’m a 46 year old man, but psychologically I’m still a 12 year old kid being talked down to by the other kids at school because they had wealthy parents and I didn’t. Most people have something like that. Maybe you were physically bullied, or abused for being the wrong weight/race/height/whatever. A certain percentage of people rebel against that sort of thing by developing a ‘fuck you, I’ll show you!! *shakes fist*’ personality and I’m one of them. Thats a feeling you almost never shake. No amount of sales charts or fancy cars will shake it.

So my stress is entirely imaginary. I have no real risk here, no real danger. The only risk I have is the psychological risk of failure, and I guess, ridicule. This is much more of a thing now Steam Spy exists. I could have lied about Gratuitous Space Battles success when it came out, but you cant do that now with GSB2. If a game flops, it flops. BAM! right there in public for everyone to see, and lets face it some gamers are INCREDIBLY insensitive to the feelings of developers when they mention a poor selling game.

I have a popular blog and 8k twitter followers. Is that good? Maybe, but its also stress. I tweet and blog about selling indie games, what if I have a huge flop, I’ll look like a fraud? Essentially I’ll be like mr darcy, wondering if people are laughing at him.

darcy

The conventional wisdom is that stress is alleviated for the successful or the wealthy but I strongly suspect thats not true. Nobody gives a shit about if your indie game sells or not, but if the last one made a million dollars, or ten million, people suddenly do care, a LOT, and some people WANT you to fail. Big success brings impossible pressure. Hardly anyone can cope. Notch was so stressed about it he sold the whole company. George Lucas got so sick of people criticizing his later star wars movies he sold the whole franchise. How many great promising musicians turn to heavy drink & drugs the minute they hit the big time? Far too many. How many game developers had huge hits and then…stagnation. fear of making the wrong move. That can go on for YEARS.

Being ‘public’ entertainers is one thing, but business people also have similar pressures. The following chart does not surprise me at all:

stress

Corporate executive more stressed than a surgeon? Yup, I think they probably are. Surgeons can only fuck up one persons life at a time. Make the wrong call as the head a of a billion dollar company and you can fuck up a lot more lives.

My way of dealing with it is to go all Klingon about it, and surge forward into victory or death. Maybe my next release will flop, but if it does, I’ll just redouble my efforts to never let that happen again. Much easier said than done of course, but I think that approach is preferable to the sitting by a keyboard and not typing any code for fear that you can never live up to expectations. Loads of things fail along the way, SpaceX blew up a lot of rockets before they worked out how to do this. They have the right attitude :D. (Can you *begin* to imagine the stress associated with that?)

Oh BTW we are releasing Democracy 3:Africa on Tuesday. Its fab, buy a copy :D.

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Wow, talk about busy busy busy. We are just SEVEN DAYS (OMG) away from releasing Democracy 3 Africa. My mind is full of Tourism, Malaria, Foreign Investment and cool African music. I’ve also been doing some more playtesting, and recorded my futile attempts to fix the problems of a seriously in-need-of-help Zambia in this playthrough…

Democracy 3 Africa will be on Steam, Humble Store, Gog and direct from us at our website. It will be $14.99 on Windows and OSX.

But whats that? you are more interested to hear about recent developments in Pharmaceutical marketing? Well do we have the video for you! This is Tim (Of Twice Circled fame)  trying to explain what features are in the amazing new Big Pharma expansion he is working on, whilst some idiot makes silly comments and distracts him:

Big Pharma: Marketing & Malpractice is coming SOOOOONNNNNNNN.

Yay! Its the day when I can announce something we have kept secret, thus making the danger of accidental twitter leakage much lower. Today we announce a groovy expansion pack for Big Pharma called Marketing and Malpractice. Here is the rather groovy video:

And with much more information on the details of what is, and is not in the expansion, check out Tim’s blog post.

If you just want the raw facts, here we go:

Release date: 26th April 2016
Price: $5.99 / £4.79/ €5.99
Platforms: PC, Mac, Linux
Languages supported: English, French, German, Spanish