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	<title>Comments on: Lets talk about patch 28</title>
	<atom:link href="http://positech.co.uk/cliffsblog/?feed=rss2&#038;p=469" rel="self" type="application/rss+xml" />
	<link>http://positech.co.uk/cliffsblog/?p=469</link>
	<description>Game Design, Programming and running a one-man games business...</description>
	<lastBuildDate>Wed, 08 Sep 2010 11:11:14 +0000</lastBuildDate>
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		<title>By: genewitch</title>
		<link>http://positech.co.uk/cliffsblog/?p=469&#038;cpage=1#comment-15085</link>
		<dc:creator>genewitch</dc:creator>
		<pubDate>Mon, 09 Aug 2010 12:04:57 +0000</pubDate>
		<guid isPermaLink="false">http://positech.co.uk/cliffsblog/?p=469#comment-15085</guid>
		<description>THis bug is still in the game, i was wondering what that was about.

This is also a known bug in Beat Hazard.

Hm.</description>
		<content:encoded><![CDATA[<p>THis bug is still in the game, i was wondering what that was about.</p>
<p>This is also a known bug in Beat Hazard.</p>
<p>Hm.</p>
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	<item>
		<title>By: paul</title>
		<link>http://positech.co.uk/cliffsblog/?p=469&#038;cpage=1#comment-10333</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Wed, 30 Dec 2009 14:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://positech.co.uk/cliffsblog/?p=469#comment-10333</guid>
		<description>Scratch that. Its a problem with detecting mouse clicks near the top of the screen in full screen mode (windowed is fine). Sometimes the whole button area can be clicked on, other times only a few pixels (near the bottom) detect clicks.
2560x1600 on GeForce 8800 ultra, Windows 7, Razer Copperhead mouse.</description>
		<content:encoded><![CDATA[<p>Scratch that. Its a problem with detecting mouse clicks near the top of the screen in full screen mode (windowed is fine). Sometimes the whole button area can be clicked on, other times only a few pixels (near the bottom) detect clicks.<br />
2560&#215;1600 on GeForce 8800 ultra, Windows 7, Razer Copperhead mouse.</p>
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	<item>
		<title>By: paul</title>
		<link>http://positech.co.uk/cliffsblog/?p=469&#038;cpage=1#comment-10331</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Wed, 30 Dec 2009 14:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://positech.co.uk/cliffsblog/?p=469#comment-10331</guid>
		<description>Hi,
Quick response :O. Turns out I cant reproduce it now either since Ive finished that mission (or because Ive tweaked the loadout of the cruiser)</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Quick response :O. Turns out I cant reproduce it now either since Ive finished that mission (or because Ive tweaked the loadout of the cruiser)</p>
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	<item>
		<title>By: cliffski</title>
		<link>http://positech.co.uk/cliffsblog/?p=469&#038;cpage=1#comment-10328</link>
		<dc:creator>cliffski</dc:creator>
		<pubDate>Wed, 30 Dec 2009 10:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://positech.co.uk/cliffsblog/?p=469#comment-10328</guid>
		<description>I can&#039;t reproduce that bug :( any further tips on getting it to happen?</description>
		<content:encoded><![CDATA[<p>I can&#8217;t reproduce that bug <img src='http://positech.co.uk/cliffsblog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  any further tips on getting it to happen?</p>
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		<title>By: paul</title>
		<link>http://positech.co.uk/cliffsblog/?p=469&#038;cpage=1#comment-10325</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Wed, 30 Dec 2009 09:55:33 +0000</pubDate>
		<guid isPermaLink="false">http://positech.co.uk/cliffsblog/?p=469#comment-10325</guid>
		<description>Hi,
Got a bug report, not sure where the proper place to put them is :)

Go into the gravity well mission.
Check the mission and supplies buttons, they work, close the boxes.
Pick a cruiser (my choice, may not be important) that has a limited item installed.
Mass deploy it to the limit.
Click the mission and supply buttons again, no response. :(
Leave to main menu and come back, still no response.

PS. Also crashed the run time one time only by clicking around ships during the battle to check on shields/damage, rare and very hard to reproduce (my favourite! NOT)</description>
		<content:encoded><![CDATA[<p>Hi,<br />
Got a bug report, not sure where the proper place to put them is <img src='http://positech.co.uk/cliffsblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Go into the gravity well mission.<br />
Check the mission and supplies buttons, they work, close the boxes.<br />
Pick a cruiser (my choice, may not be important) that has a limited item installed.<br />
Mass deploy it to the limit.<br />
Click the mission and supply buttons again, no response. <img src='http://positech.co.uk/cliffsblog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
Leave to main menu and come back, still no response.</p>
<p>PS. Also crashed the run time one time only by clicking around ships during the battle to check on shields/damage, rare and very hard to reproduce (my favourite! NOT)</p>
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		<title>By: Patrick</title>
		<link>http://positech.co.uk/cliffsblog/?p=469&#038;cpage=1#comment-10168</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Mon, 21 Dec 2009 13:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://positech.co.uk/cliffsblog/?p=469#comment-10168</guid>
		<description>Hi Cliff

I bought GSB through Steam, version 1.27; how do I update to 1.28?

Thanks!

Good job btw, love to see independant games grow. I encourage you to keep going on GSB, you could expand into turn based 4x with GSB II :) .

Also, it seems to me that your game would be perfectly suited for the Zune HD and other touch-screen portable consoles (if it were built in XNA though for Zune instead of C++), I think as it stands it would be easier to port to Apple IPhone though.</description>
		<content:encoded><![CDATA[<p>Hi Cliff</p>
<p>I bought GSB through Steam, version 1.27; how do I update to 1.28?</p>
<p>Thanks!</p>
<p>Good job btw, love to see independant games grow. I encourage you to keep going on GSB, you could expand into turn based 4x with GSB II <img src='http://positech.co.uk/cliffsblog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  .</p>
<p>Also, it seems to me that your game would be perfectly suited for the Zune HD and other touch-screen portable consoles (if it were built in XNA though for Zune instead of C++), I think as it stands it would be easier to port to Apple IPhone though.</p>
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