So I had some bugs in stockpiles, and I tried to fix them, and it got more and more tricky, and eventually yesterday I had a bit of a code epiphany and this morning I deleted hundreds and hundreds of lines of code and wrote a few dozen new ones and now finally seem to have a stockpile ordering system that does (as far as my testing can see so far today) everything I want it to.

It was pretty stressful trying to fix it, as when i have buggy code I cant fix, it really does bring me down. So last night I was typing away in visual studio, occasionally with my head in my hands after a bottle of wine, quite late, and quite depressed/annoyed thinking…

“Why the fuck do I try and make such complex games to such a punishing schedule. Why don’t I just do some buy-to-let properties and retire like any sane person…”

Luckily I feel tons better today, but its important to note that people tend to only turn to social media to talk about game development in a good mood, and its not all roses. so there..

On a happier note, here is todays’ video blog :D

2 Responses to “Stressful week”

  1. Les says:

    Hey,

    Would you know any good book about social media marketing?

  2. Dave says:

    you said you had a ‘punishing schedule’ why? you are your own boss and company, nobody should be telling you…’you have to get this out by the ‘second Wednesday of next week’ take your time and tell the people who think you need to do this so fast to FOAD, and do the job well….in other words do it right, not fast