Game Design, Programming and running a one-man games business…

Gratuitous Space Battles 2, the brand new ship classes…

So if you have played the original Gratuitous Space Battles game, you will remember that there were three classes (or crudely put: ‘sizes’) of ship in the game. They were cruisers, frigates and fighters. In simple terms, cruisers were the big damage-dealing and damage-soaking tanks, frigates were the smaller, faster raiders, and fighters were tiny things that zipped about and sneakily shot through enemy shields at very close range, plus enjoyed some aesthetically pleasing dog-fighting with enemy fighters. This was pretty simple and obvious, but it didn’t lead to enough variety, and thus we have doubled the number of ship sizes/classes this time round. So here they are, and here is what they do…

Fighters

Same as before, the small fast little one-lifeform dogfight ships, that can also carry some small missiles and do damage to enemy frigates & destroyers, but not much else. The big changes in GSB2 are that these ships (and this also applies to gunships) need to be brought to the battle aboard a carrier, and need to refuel now and then. (depending on how big the fuel tanks are you fit to them of course :D)

Gunships.

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These are new. basically big fighters, more power, more hull slots, able to mount two weapons at a pinch rather than one, so consequently they can also pack enough armor to survive one or two shots and still make it back for repairs, unlike many of the smaller, cheaper fighters.

Frigates

These are quite deliberately targeted to be raiders this time round. They are faster, and more geared towards attack. They are vulnerable to fighters. Ideally deployed in a nice big formation and told to keep moving to leverage their speed and avoid getting hammered by the slow-tracking cruiser & dreadnought guns.

Destroyers

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These are support-ships, that you will generally find escorting or in formation with a cruiser or dreadnought. They are roughly the same size as frigates, and share some of the same module choices. They have special ability modules such as shield support beams, propulsion support, and defensive systems such as point defense and guidance scramblers. These don’t generally attack they enemy, they defend your bigger ships against attack.

Cruisers

The main line-of-battle ships. these do the majority of the damage, blasting enemy cruisers and frigates to bits with serious weaponry and decent defenses, meaning they will last a good time into the battle, even in the middle of things. They have the capability to act as carriers, and have some of the big, scary weapons. Cruisers can also take on enemy dreadnoughts, and actually share quite a few module choices with them.

Dreadnoughts

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The ultimate ship. This is the ship that a fleet is built around, and you are unlikely to have many of them deployed at once. Expensive, big, very slow, and capable of carrying the biggest weapons available. Like cruisers, they are vulnerable to missiles and fighters, and rely on an escorting group of destroyers to defend them from enemies while they deliver the killer blow. Ideally suited as carriers, that stay at the rear of the battle, refueling and repairing endless squads of fighters. Losing a dreadnought in battle can be a disaster.

I think this variety is going to add a lot to the game. Right now it’s not, I have to admit, as balanced as it could be, but that will be something endlessly debated and tweaked during beta. I’d like there to be really distinctive roles for each class and that is going to mean a lot of restricting modules to one type or another, and maybe adding a bunch of new ones. If you don’t want to wait until all thats sorted out, and want to get your tentacles dirty with the beta, we are taking pre-orders and giving out beta copies to people who pre-order starting this friday… So keep an eye on this blog, or our facebook page.


13 thoughts on Gratuitous Space Battles 2, the brand new ship classes…

  1. This makes me so happy, I think that from now on my fleets will be almost exclusively Dreadnaughts with destroyer support, carrying lots of gunships. Yes I like big ships, so sue me. :P

    1. the default, as I recall, is that the game works out the biggest window that will fit both, and launches that spread over them, so there will be a gap at the bottom of one monitor where you see your desktop. My monitors are now the same size, so I haven’t tested it yet…must do that.

  2. Destroyer does seem like a bit of weird name for the ship class that won’t destroy enemy ships. Or do they get to destroy enemy gunships and fighters too?

    Also, aren’t the gunships already in GSB1 as a subset of fighters? I recall some of those having two hardpoints for weapons already.

    1. Yes, some do have two slots, but the gunships will have even more support slots.(I’d assume about 4-5?) Additionally, they’ll be able to use larger weapons, generators, engines ect.(presumably)

    2. @David:

      As the person who created the (successful) proposal to feature destroyer hulls in GSB2, if there’s any blame concerning the term “destroyer,” you can pin that on the world’s navies.

      Although first invented in the 1880s, the ship type was termed “torpedo-boat destroyer” by 1893, referring to the type of foreign ship operated by France which was then seen as the most likely danger to British Royal Navy battleships.

      But by the time of the decade before the First World War, torpedo boats – tiny, fragile, and not very seaworthy – had been deprecated as the primary threat. Looking for a new reason to exist, the torpedo-boat destroyers went through a 180-degree change in doctrine & design. While they kept their quick-firing guns for hitting small fast enemy ships, they also ended up carrying the same anti-battleship torpedoes that their historic enemy once boasted. Yes, I also think it’s weird, but that’s history for you. :)

      The latter is the function that they retained until late into the Cold War era, and by 1914 the original now-overtaken-by-events ship designation changed to “destroyers”. [-shrug-] Real-world military nomenclature doesn’t always make sense, but “destroyer” remains the term which everyone knows this type of ship by.

      For *much more* info on destroyers as I have specifically envisioned them & proposed them for the game, please click the link in my username above.

      1. I would still flip the “Destroyer” and “Frigate” terminology. A destroyer is a fast combatant whose job is to engage enemy ships… a frigate, historically, was more of a smaller version of a “ship of the line” and doesn’t carry the same connotations of being a fast raider.

  3. Are the bright colors/lights of the ship player “fixable”?

    I’d understand them if it was a team based multiplayer and you could accidentally shoot your own team. Which brings me to reminiscence about the good old days: Back when I played Q2CTF there was all sort of minor mods to enhance FoF. And you could map a key to play a long sound that made noises when boosters appeared. I’d still probably play that if it was like back in ’98-99. Damn counterstrike, quake 3, unreal etc for luring all the “easy targets” away. I became the easy target… :)

    If I become rich one day I’ll hire some easy targets on gaming servers that run all sort of favorite maps from back in the day so I may relax to the sound of the q2 railgun. (best fictional FPS gun sound I recall hearing)

    There’s a nice tube video “Quake 2 Remake 2012 Gameplay HD” .. shame it doesn’t have the rail gun sound but the graphics and audio mix (except for tad too loud blaster) is super.

  4. Just check this out youtube watch?v=C1cIgpDoYJk
    Toward the ends there’s that railgun sound and the sound track .. There’s only a handful of games with as good music. Most momorable riffs in the OST: 4:30, 14:00, 18:50. (v=jY6yBTYxLko)

    Another favorite is the eve trailer “No Other Destiny” .. great track selection with “black sun empire – arrakis”. When the video is synchronized to the music that really makes it worth watching. (in that case it’s the shaking of the video starting with the bass)

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