To 1.012. Here is the full changelist:
version 1.012 ============= 1) Support for new detail textures in closeup 2) Tanks now take corners smoothly 3) Graphics detail slider now adjusts lengths of tank tracks. 4) Fixed bug where weapons that had an already selected target could still fire at it when it was within minimum range. 5) Fixed Steam achievement bug 6) Possible fix for steam-integration slowdown on certain setups. 7) Support for detecting modded content in online challenges.
I’m still working on the game, obviously. I’ll be analyzing what balance changes need making, and hopefully tweaking a few other minor things that bug me. Textures that don’t tile well, particle effects that could be better, and so on.
The only outstanding bugs I’m aware of relate to steam integration, and hopefully I’m narrowing in on suqashing them for everyone.
I’ve been looking a bit at the steam in-game purchasing for stuff like expansion packs (if there will be any) but it looks a bit complex for a one-man band like me to implement.
I think I’m bumping up against the limits of what a one-man company can do, and may have to choose my battles more wisely in terms of where I compete. I have a new version of GSB ipad sat in front of me waiting for testing, plus some redshirt stuff to check up on, and of course there is always showmethegames.
How I found time for archery yesterday is a mystery :D