I know that there are a lot of games companies that release sequels which, we all shout and complain, are just a re-hash of the previous game, but I wonder if they aren’t missing a bit of a trick here.
Everyone moans that TIE fighter was awesome and we don’t get a sequel. Ditto syndicate. Ditto all sorts of games. I always enjoyed Age Of Empires II. Also Thief 2.
The problem is, big companies are obsessed with re-doing EVERYTHING and then charging full price as a sequel. I suspect there is a mid-market opportunity.
Lets say lucasarts took TIE Fighter, redid all the textures so they were higher res, re-did the models to be higher poly, and made the game play nice under directx9 on windows 64 bit etc, then re-released the game as a special edition for $10. Would people buy it? Would it pay for the art costs of doing so? I strongly suspect it would.
The trouble is, the big huge mega corps that control those old classics are simply not wired internally to do this. They either spend $10,000,000 on a game and expect a $100,000,000 return, or they do nothing. The fact that they have some old IP and an old (but classic) game design, where they could spend $200,000 to make $600,000 just doesn’t compute. It doesn’t fit their plan, marketing, financial or otherwise.
I’d like to think some canny executive at those companies could see that if they just sold the rights to re-release an updated, re-skinned TIE-fighter/Thief/insertnamehere, they could make a nice easy chunk of change, but I won’t hold my breath,
Bad idea? Good idea?
(I know GOG games make old stuff run on modern operating systems, but they don’t update the graphics in the way I suggest).