Patch 1.48 for Gratuitous Space Battles
November 07, 2010 | Filed under: gratuitous space battles
004Is now live. Expect your copy to autoupdate over the next 24 hours. Changes:
version 1.48 1) Performance: Major rewrite of tons of areas to reduce memory usage and squash lots of small memory leaks. 2) Bug fix: Tractor beam turrets are no longer drawn when a ship should appear cloaked. 3) Bug Fix: Limpet launchers and Plasmas are now fired from the correct position when placed in multiple-hardpoint slots. 4) Bug Fix: Fixed a few minor miscalculations that meant ship damage looked (purely visually) like it was being repaired faster than it actually was, especially when cloaked. 5) Bug Fix: When you leave the ship design screen, any open module stat comparison windows are now closed. 6) Some playbalance tweaks 7) Bug Fix: Imperial fighters with tiny engine glows (also a nomad fighter) now no longer get drawn when the parent ship is docked at a carrier. The balance stuff: nomads: Awazem loses its cost boost, gets 8% armour boost Duwasir loses its armour boost, gets 10% speed boost Majali reduces speed penalty from 22% to 12% Abbadi gets an 8% armour boost Nomadic dogfight laser damage increased to 8 Nomadic beam laser power usage reduced to 13 general: guidance scrambler beam weight increased to 147 EMP Shield ecm strength increased from 66 to 82 All frigate armour maxdamageabsorbable increased by 20% EMP Missile launchers, (both types) missile speed 25% faster. fireinterval reduced 10%, ecm strength increased 10% Decoy missile launcher weight reduced to 70 order: Limpet launcher limpetweight increased to 8.2, cost reduced to 110
Campaign news to come soon. I needed to get this patch out there and live first.
YAY!!! Also epic credit for being one of the few people who release performance improving patches!!! (*I’m looking at you valve!!!*)
…So, still no word on Steam getting the Nomad DLC?
Or the steam release of GSB?
btw: Using Firefox 3.6 the patch notes are too wide in your initial post