I’m just uploading version 1.08 now. It fixes a numebr of bugs and minor issues, but the two big things in terms of gameplay and usability are these:
Firstly all of the variables associated with ship modules now have fairly extensive tooltips which explain their gameplay significance a bit more. This was needed because a lot of people just Escaped out of the tutorial windows, didn’t spot there was a manual and thus had no idea how ship design worked or the components interacted. Hopefully this improves that a bit, and I also stuck a big button on the main menu to launch the manual, although if you for some reason have no PDF reader on your PC, that will seem like it just quits the game. Almost all PC’s now come bundled with the bloated crapware that is Adobe reader (try this instead), and people who self-build their PC’s know about PDF readers anyway.
The second change of note is the introduction of ratable challenges. Basically I stuffed some more data in the challenge database, and you can now sort challenges by map (only for new uploaded ones sadly) and by difficulty or enjoyment. Once you finish playing a challenge you can rate it out of five for these two variables, and the average score is presented in the slightly nicer challenge browser. There is also no longer any ‘auto’ challenges, which were crap anyway, and you can instead now filter to see just your posted challenges, to see how many people have beaten your fleets :D
This is what it looks like:
I’m aiming to work today on configurable ship orders for each ship design, to make laying out those big fleets much less of a chore.