I’ve never seen anyone share data like this, but I don’t see why they wouldn’t, it’s hardly source code. PIX is a free program from Microsoft that lets you analyze your games directx performance. I haven’t analyzed this data or changed any code yet, but here is a quick 2 minute start of a battle in the game (release build) analyzed with pix. Click the image for a larger version
This is great for working out why you get occasional slow frames, or working out where bottlenecks are. TYhe FPS seems to never go above 60 FPS, because the game caps it there, making a note of the ‘headroom’ available for potentially enabling higher-demand effect (not all done yet).
This is under Vista, 2 gig RAM, Core 2 Duo 6600 2.4 gig CPU and a Geforce 8800 GTS with latest drivers.
Please feel free to comment on how the numebr compare to agmes you might have worked on or develop now. I’d lvoe to see other peoples pix data as a sanity check. Is 83 set textures a frame a lot? it seems to depend on what else is going on.