I’m looking into using some splines for a few things in GSB. The thing is, I need super-fast splines, which I haven’t found yet. Still… it’s my task for the day.
I’ve been reading more and more about the whole piratebay trial and peoples attitudes to it, and their attitudes to intellectual property and copyright. I’m a strong believer in IP and copyright. I’m glad they exist, because they are what enables people to make movies like Star Wars and TV series like Star Trek. I’m glad we have those things.
But increasingly it seems like it’s the ‘general consensus’ that copyright is somehow evil, and that people should have the right to copy anything they want for free. I find this really sad, because there are only two alternatives for me in the future:
1)Use some really harsh-ass DRM to try and force people to pay for the games rather than pirate them. or
2)Somehow engineer all my games so they are based around being on-line to play them, or micro-transactions.
I’ve always lied the idea of micro-transactions because I believe they give more freedom and options to both the gamer and the developer, as long as you can’t ‘buy’ an advantage in a multiplayer game. However, the idea of designing a game to be always-online annoys the fuck out of me. A lot of people have flaky web connections or game outside or on the train, and it also means I have all those people hitting my server all the time they are playing. Plus it means doing a ton of web coding I don’t especially enjoy.
Ironically, there *is* a lot of really cool ways to integrate GSB on-line, which I have at the back of my mind, and would probably do anyway if I was more familiar with web coding. Unfortunately, I’m now looking at this sort of thing as essential and inevitable because I just don’t think you are going to be able to sell singleplayer games on the PC within a year or so. Stardock recently discovered that even original PC strategy games without DRM get pirated to oblivion, and supposedly stardock are the good guys.
I like singleplayer offline games. I just wish our friends in sweden and their pals hadn’t done such a good job at making that whole genre almost unsellable :( Nice work guys…